public VisionUpdater(Map map, PathFinder pathFinder, int team) { Map = map; PathFinder = pathFinder; Team = team; Thread = new Thread(new ThreadStart(UpdateVision)); Thread.IsBackground = true; Thread.Start(); }
public void NextWayPoint(Unit unit, PathFinder pathFinder) { WayPoints.RemoveAt(0); //pathFinder.SmoothImmediatePath(WayPoints, unit); }
public PathFinderTools(PathFinder pathFinder) { this.pathFinder = pathFinder; Map = pathFinder.Map; PathNodes = pathFinder.PathNodes; }
public Rts(EventHandler callback, Lidgren.Network.NetPeer netpeer, short myTeam) : base(callback) { netPeer = netpeer; iAmServer = netPeer is NetServer; Game1.Game.DebugMonitor.Position = Direction.NorthEast; //Game1.Game.Graphics.SynchronizeWithVerticalRetrace = false; //Game1.Game.IsFixedTimeStep = false; //Game1.Game.Graphics.ApplyChanges(); //GameTimer.Restart(); //map = new Map(@"Content/map1.muh"); map = new Map("C:\\rts maps\\map2.muh"); pathFinder = new PathFinder(map); map.InstantiateMapResources(); //Player.Me.Team = myTeam; Player.Me = Player.Players[myTeam]; actualMapWidth = map.Width * map.TileSize; actualMapHeight = map.Height * map.TileSize; Unit.UnitCollisionSweeper.Thread.Suspend(); Unit.UnitCollisionSweeper.Thread.Resume(); Rts.pathFinder.ResumeThread(); uiViewport = GraphicsDevice.Viewport; worldViewport = GraphicsDevice.Viewport; minimapViewport = new Viewport(minimapBorderSize, uiViewport.Height - minimapSize - minimapBorderSize, minimapSize, minimapSize); //minimapViewport = new Viewport(0, 0, minimapSize, minimapSize); worldViewport.Height -= (minimapSize + minimapBorderSize * 2); GraphicsDevice.Viewport = worldViewport; camera = new Camera(); camera.Pos = new Vector2(worldViewport.Width / 2, worldViewport.Height / 2); button1 = new BaseObject(new Rectangle(10, 25, 25, 25)); button2 = new BaseObject(new Rectangle(10, 52, 25, 25)); button3 = new BaseObject(new Rectangle(10, 79, 25, 25)); button4 = new BaseObject(new Rectangle(10, 106, 25, 25)); button5 = new BaseObject(new Rectangle(10, 133, 25, 25)); if (!contentLoaded) { pauseFont = Content.Load<SpriteFont>("spritefonts/pausefont"); fpsFont = Content.Load<SpriteFont>("spritefonts/fpsfont"); unitInfoUnitNameFont = Content.Load<SpriteFont>("spritefonts/UnitInfoUnitNameFont"); unitInfoHpFont = Content.Load<SpriteFont>("spritefonts/UnitInfoHpFont"); unitInfoKillCountFont = Content.Load<SpriteFont>("spritefonts/UnitInfoKillCountFont"); resourceCountFont = Content.Load<SpriteFont>("spritefonts/ResourceCountFont"); bigFont = Content.Load<SpriteFont>("spritefonts/BigMessage"); //brownGuyTexture = Content.Load<Texture2D>("unit textures/browncircleguy"); //brownGuySelectingTexture = Content.Load<Texture2D>("unit textures/browncircleguyselected2"); //brownGuySelectedTexture = Content.Load<Texture2D>("unit textures/browncircleguyselecting2"); greenTeamIndicatorTexture = Content.Load<Texture2D>("unit textures/green team indicator"); redTeamIndicatorTexture = Content.Load<Texture2D>("unit textures/red team indicator"); buttonTexture = Content.Load<Texture2D>("titlebutton1"); moveCommandShrinkerTexture = Content.Load<Texture2D>("greencircle2"); attackMoveCommandShrinkerTexture = Content.Load<Texture2D>("redcircle2"); //normalCursorTexture = Content.Load<Texture2D>("greencursor2"); //attackCommandCursorTexture = Content.Load<Texture2D>("crosshair"); normalCursor = Util.LoadCustomCursor(@"Content/cursors/SC2-cursor.cur"); attackCursor = Util.LoadCustomCursor(@"Content/cursors/SC2-target-none.cur"); boulder1Texture = Content.Load<Texture2D>("boulder1"); tree1Texture = Content.Load<Texture2D>("tree2"); rallyFlagTexture = Content.Load<Texture2D>("redflag"); redCircleTexture = Content.Load<Texture2D>("redcircle"); transparentTexture = Content.Load<Texture2D>("transparent"); transparentGrayTexture = Content.Load<Texture2D>("transparentgray"); transparentBlackTexture = Content.Load<Texture2D>("transparentblack"); whiteBoxTexture = Content.Load<Texture2D>("whitebox"); cogWheelTexture = Content.Load<Texture2D>("cogwheel"); rtsMusic = Content.Load<Song>("music/58 - Weapons Factory"); errorSoundEffect = Content.Load<SoundEffect>("sounds/Error"); //Unit.BulletTexture = Content.Load<Texture2D>("bullet"); Unit.Explosion1Textures = Util.SplitTexture(Content.Load<Texture2D>("explosionsheet1"), 45, 45); Structure.Explosion1Textures = Util.SplitTexture(Content.Load<Texture2D>("explosionsheet1"), 45, 45); contentLoaded = true; } winForm = (Form)Form.FromHandle(Game1.Game.Window.Handle); //Cursor.Clip = new System.Drawing.Rectangle(winForm.Location, winForm.Size); winForm.Cursor = normalCursor; initializeMapTexture(); initializeCommandCardArea(); initializeSelectionInfoArea(); line.Alpha = .75f; VisionUpdater = new VisionUpdater(map, Rts.pathFinder, Player.Me.Team); SelectBox.InitializeSelectBoxLine(GraphicsDevice, Color.Green); Initializeline(GraphicsDevice, Color.Yellow); minimapScreenIndicatorBoxLine = new PrimitiveLine(GraphicsDevice, 1); minimapScreenIndicatorBoxLine.Colour = Color.White; for (int i = 0; i < HotkeyGroups.Length; i++) HotkeyGroups[i] = new List<RtsObject>(); MediaPlayer.Play(rtsMusic); MediaPlayer.Volume = MusicVolume; MediaPlayer.IsRepeating = true; /*new TownHall(map.StartingPoints[myTeam], myTeam); camera.Pos = new Vector2(map.StartingPoints[myTeam].X * map.TileSize, map.StartingPoints[myTeam].Y * map.TileSize); Player.Me.MaxSupply += StructureType.TownHall.Supply;*/ initializeStartingPoints(); //new Barracks(new Point(10, 14), 2); //new Roks(new Point(3, 3)); //new Roks(new Point(3, 30)); Player.Me.Roks = 25; clampCameraToMap(); initialHandShake(); }