Esempio n. 1
0
        public bool Intersects(Rectangle theRectangle)
        {
            BaseObject o = new BaseObject(theRectangle, 0.0f);

            o.CalculateCorners();
            return(Intersects(o));
        }
Esempio n. 2
0
        void clampCameraToMap()
        {
            cameraView.Width       = (int)(worldViewport.Width / camera.Zoom);
            cameraView.Height      = (int)(worldViewport.Height / camera.Zoom);
            cameraView.CenterPoint = camera.Pos;
            cameraView.Rotation    = -camera.Rotation;
            cameraView.CalculateCorners();

            // upper left corner
            if (cameraView.UpperLeftCorner.X < 0)
            {
                cameraView.X += (int)Math.Round(-cameraView.UpperLeftCorner.X * (float)Math.Cos(0));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperLeftCorner.Y < 0)
            {
                cameraView.Y += (int)Math.Round(-cameraView.UpperLeftCorner.Y * (float)Math.Sin(MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperLeftCorner.X > actualMapWidth)
            {
                cameraView.X += (int)Math.Round((cameraView.UpperLeftCorner.X - actualMapWidth) * (float)Math.Cos(Math.PI));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperLeftCorner.Y > actualMapHeight)
            {
                cameraView.Y += (int)Math.Round((cameraView.UpperLeftCorner.Y - actualMapHeight) * (float)Math.Sin(-MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }

            // lower left corner
            if (cameraView.LowerLeftCorner.X < 0)
            {
                cameraView.X += (int)Math.Round(-cameraView.LowerLeftCorner.X * (float)Math.Cos(0));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerLeftCorner.Y < 0)
            {
                cameraView.Y += (int)Math.Round(-cameraView.LowerLeftCorner.Y * (float)Math.Sin(MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerLeftCorner.X > actualMapWidth)
            {
                cameraView.X += (int)Math.Round((cameraView.LowerLeftCorner.X - actualMapWidth) * (float)Math.Cos(Math.PI));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerLeftCorner.Y > actualMapHeight)
            {
                cameraView.Y += (int)Math.Round((cameraView.LowerLeftCorner.Y - actualMapHeight) * (float)Math.Sin(-MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }

            // upper right corner
            if (cameraView.UpperRightCorner.X < 0)
            {
                cameraView.X += (int)Math.Round(-cameraView.UpperRightCorner.X * (float)Math.Cos(0));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperRightCorner.Y < 0)
            {
                cameraView.Y += (int)Math.Round(-cameraView.UpperRightCorner.Y * (float)Math.Sin(MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperRightCorner.X > actualMapWidth)
            {
                cameraView.X += (int)Math.Round((cameraView.UpperRightCorner.X - actualMapWidth) * (float)Math.Cos(Math.PI));
                cameraView.CalculateCorners();
            }
            if (cameraView.UpperRightCorner.Y > actualMapHeight)
            {
                cameraView.Y += (int)Math.Round((cameraView.UpperRightCorner.Y - actualMapHeight) * (float)Math.Sin(-MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }

            // lower right corner
            if (cameraView.LowerRightCorner.X < 0)
            {
                cameraView.X += (int)Math.Round(-cameraView.LowerRightCorner.X * (float)Math.Cos(0));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerRightCorner.Y < 0)
            {
                cameraView.Y += (int)Math.Round(-cameraView.LowerRightCorner.Y * (float)Math.Sin(MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerRightCorner.X > actualMapWidth)
            {
                cameraView.X += (int)Math.Round((cameraView.LowerRightCorner.X - actualMapWidth) * (float)Math.Cos(Math.PI));
                cameraView.CalculateCorners();
            }
            if (cameraView.LowerRightCorner.Y > actualMapHeight)
            {
                cameraView.Y += (int)Math.Round((cameraView.LowerRightCorner.Y - actualMapHeight) * (float)Math.Sin(-MathHelper.PiOver2));
                cameraView.CalculateCorners();
            }

            camera.Pos = cameraView.CenterPoint;

            if (cameraView.Width > map.Width * map.TileSize)
            {
                camera.Pos = new Vector2(map.Width / 2 * map.TileSize, camera.Pos.Y);
            }
            if (cameraView.Height > map.Height * map.TileSize)
            {
                camera.Pos = new Vector2(map.Height / 2 * map.TileSize, camera.Pos.X);
            }

            /*float cameraLeftBound = camera.Pos.X + (GraphicsDevice.Viewport.Width / 2 * (float)Math.Cos((float)Math.PI + camera.Rotation));
             * float cameraRightBound = camera.Pos.X + (GraphicsDevice.Viewport.Width / 2 * (float)Math.Cos(camera.Rotation));
             * float cameraTopBound = camera.Pos.Y + (GraphicsDevice.Viewport.Height / 2 * (float)Math.Sin(-MathHelper.PiOver2 + camera.Rotation));
             * float cameraBottomBound = camera.Pos.Y + (GraphicsDevice.Viewport.Height / 2 * (float)Math.Sin(MathHelper.PiOver2 + camera.Rotation));*/

            /*if (camera.Pos.X < GraphicsDevice.Viewport.Width / camera.Zoom / 2)
             *  camera.Pos = new Vector2(GraphicsDevice.Viewport.Width / camera.Zoom / 2, camera.Pos.Y);
             * if (camera.Pos.X > map.Width * Map.TILESIZE - GraphicsDevice.Viewport.Width / camera.Zoom / 2)
             *  camera.Pos = new Vector2(map.Width * Map.TILESIZE - GraphicsDevice.Viewport.Width / camera.Zoom / 2, camera.Pos.Y);
             * if (camera.Pos.Y < GraphicsDevice.Viewport.Height / camera.Zoom / 2)
             *  camera.Pos = new Vector2(camera.Pos.X, GraphicsDevice.Viewport.Height / camera.Zoom / 2);
             * if (camera.Pos.Y > map.Height * Map.TILESIZE - GraphicsDevice.Viewport.Height / camera.Zoom / 2)
             *  camera.Pos = new Vector2(camera.Pos.X, map.Height * Map.TILESIZE - GraphicsDevice.Viewport.Height / camera.Zoom / 2);*/
        }
Esempio n. 3
0
 public bool Intersects(Rectangle theRectangle)
 {
     BaseObject o = new BaseObject(theRectangle, 0.0f);
     o.CalculateCorners();
     return Intersects(o);
 }