private void show_sell_prompt(MasterItemParam _master, DataItemParam _data) { m_goPrompt.SetActive(true); m_btnPromptYes.onClick.RemoveAllListeners(); m_btnPromptYes.onClick.AddListener(() => { m_goPrompt.SetActive(false); //DataManager.Instance.gold -= _master.price; if (_master.category == "equip") { DataManager.Instance.data_item_equip.list.Remove(_data); } else { DataManager.Instance.data_item_consume.list.Remove(_data); } DataManager.Instance.gold += _master.sell_price; m_txtGold.text = string.Format("{0}g", DataManager.Instance.gold); }); m_txtPrompt.text = string.Format("{0}で売却しますか", _master.sell_price); m_btnPromptYes.interactable = true; m_btnPromptNo.interactable = true; }
private IEnumerator sell(List <DataItemParam> _list) { m_goList.SetActive(true); m_goDetail.SetActive(false); m_goPrompt.SetActive(false); for (int i = 0; i < m_shopItemButtonArr.Length; i++) { if (i < _list.Count) { m_shopItemButtonArr[i].gameObject.SetActive(true); int item_id = _list[i].item_id; DataItemParam data = _list[i]; MasterItemParam master = DataManager.Instance.master_item.list.Find(p => p.item_id == item_id); m_shopItemButtonArr[i].m_txtName.text = master.name; m_shopItemButtonArr[i].m_txtPrice.text = master.price.ToString(); m_shopItemButtonArr[i].m_btn.onClick.AddListener(() => { show_detail(master); show_sell_prompt(master, data); }); } else { m_shopItemButtonArr[i].gameObject.SetActive(false); } } yield return(null); }
private void show_buy_prompt(MasterItemParam _master) { m_goPrompt.SetActive(true); m_btnPromptYes.onClick.RemoveAllListeners(); m_btnPromptYes.onClick.AddListener(() => { m_goPrompt.SetActive(false); //DataManager.Instance.gold -= _master.price; if (_master.category == "equip") { DataItemParam new_item = new DataItemParam(); new_item.item_id = _master.item_id; DataManager.Instance.data_item_equip.AddItem(new_item); } else { DataItemParam new_item = new DataItemParam(); new_item.item_id = _master.item_id; DataManager.Instance.data_item_consume.AddItem(new_item); } DataManager.Instance.gold -= _master.price; m_txtGold.text = string.Format("{0}g", DataManager.Instance.gold); }); if (_master.price <= DataManager.Instance.gold) { m_txtPrompt.text = string.Format("{0}で購入しますか", _master.price); m_btnPromptYes.interactable = true; m_btnPromptNo.interactable = true; } else { m_txtPrompt.text = string.Format("<color=red>ゴールドが不足しています</color>"); m_btnPromptYes.interactable = false; m_btnPromptNo.interactable = true; } //DataManager.Instance.gold -= _master.price; bool bHasLimit; if (_master.category == "equip") { bHasLimit = DataManager.Instance.data_item_equip.list.Count < item_limit; if (bHasLimit == false) { m_txtPrompt.text = string.Format("<color=red>装備が持ちきれません</color>"); } } else { bHasLimit = DataManager.Instance.data_item_consume.list.Count < item_limit; if (bHasLimit == false) { m_txtPrompt.text = string.Format("<color=red>アイテムが持ちきれません</color>"); } } m_btnPromptYes.interactable = bHasLimit; }
private void OnEnable() { if (m_iSelectingItemSerial.Value == 0) { return; } m_dataItemParam = DataManager.Instance.m_dataItem.list.Find(p => p.item_serial == m_iSelectingItemSerial.Value); m_masterItemParam = DataManager.Instance.m_masterItem.list.Find(p => p.item_id == m_dataItemParam.item_id); m_headerBanner.Initialize(m_dataItemParam); m_btnUse.gameObject.SetActive(m_masterItemParam.field); m_txtDescription.text = m_masterItemParam.description; // 味方全体の場合はいきなり使うボタンが押せる if (m_masterItemParam.item_target == "friendall") { m_btnUse.interactable = true; } else if (m_masterItemParam.item_target == "friendone") { m_btnUse.interactable = false; m_fieldMenu.OnDataUnitParam.AddListener(SelectCardUnit); } else { Debug.LogError($"okashi_item_target:{m_masterItemParam.item_target}"); } }
public void Initialize(DataItemParam _param) { m_dataItemParam = _param; MasterItemParam master = DataManager.Instance.m_masterItem.list .Find((p => p.item_id == _param.item_id)); Initialize(master); }
private void clear_items() { if (item_list != null) { foreach (MenuItemsButton btn in item_list) { Destroy(btn.gameObject); } item_list.Clear(); } item_list = new List <MenuItemsButton>(); for (int i = 0; i < 10; i++) { GameObject inst = Instantiate( m_prefItemButton, m_rootItemList.transform); inst.SetActive(true); MenuItemsButton script = inst.GetComponent <MenuItemsButton>(); if (i < DataManager.Instance.data_item_consume.list.Count) { DataItemParam data = DataManager.Instance.data_item_consume.list[i]; MasterItemParam master = DataManager.Instance.master_item.list.Find(p => p.item_id == DataManager.Instance.data_item_consume.list[i].item_id); script.m_txtName.text = master.name; script.m_btn.onClick.AddListener(() => { m_iSelectedItemSerial = data.item_serial; OnUpdate = select_chara; es.SetSelectedGameObject(null); m_btnDiscard.interactable = true; foreach (CharaSlot cs in chara_slot_list) { cs.m_btn.interactable = true; } }); } else { script.m_txtName.text = ""; } item_list.Add(script); } }
public void top(bool _bInit) { if (_bInit) { m_btnUse.interactable = false; m_btnDiscard.interactable = false; m_btnUse.onClick.AddListener(() => { DataItemParam data_item = DataManager.Instance.data_item_consume.list.Find(p => p.item_serial == m_iSelectedItemSerial); MasterItemParam master_item = DataManager.Instance.master_item.list.Find(p => p.item_id == data_item.item_id); Debug.Log(string.Format("{0}を使った", master_item.name)); DataManager.Instance.data_item_consume.list.Remove(data_item); clear_items(); clear_charaslot(); }); m_btnDiscard.onClick.AddListener(() => { Debug.Log(m_iSelectedItemSerial); DataItemParam data_item = DataManager.Instance.data_item_consume.list.Find(p => p.item_serial == m_iSelectedItemSerial); MasterItemParam master_item = DataManager.Instance.master_item.list.Find(p => p.item_id == data_item.item_id); Debug.Log(string.Format("{0}を捨てた", master_item.name)); DataManager.Instance.data_item_consume.list.Remove(data_item); clear_items(); clear_charaslot(); }); m_prefItemButton.SetActive(false); clear_items(); // CharaSlot m_prefCharaSlot.SetActive(false); clear_charaslot(); } }
public override void Initialize() { base.Initialize(); master_quest = new MasterQuest(); master_quest.Load(m_taMasterQuest); master_item = new MasterItem(); master_item.Load(m_taMasterItem); master_chara = new MasterChara(); master_chara.Load(m_taMasterChara); data_quest = new DataQuest(); data_quest.SetSaveFilename("data/data_quest"); if (data_quest.Load() == false) { Debug.Log("loaderror.data_quest"); } data_item_consume = new DataItem(); data_item_consume.SetSaveFilename("data/data_item_consume"); if (data_item_consume.Load() == false) { DataItemParam item = new DataItemParam { item_id = 1 }; data_item_consume.AddItem(item); DataItemParam item2 = new DataItemParam { item_id = 1 }; data_item_consume.AddItem(item2); Debug.Log("loaderror.data_item_consume"); } data_item_equip = new DataItem(); data_item_equip.SetSaveFilename("data/data_item_equip"); if (data_item_equip.Load() == false) { Debug.Log("loaderror.data_item_equip"); } data_chara = new DataChara(); data_chara.SetSaveFilename("data/data_chara"); if (data_chara.Load() == false) { DataCharaParam slime = new DataCharaParam { chara_id = 1, position = 1 }; slime.Build(1, master_chara.list.Find(p => p.chara_id == 1)); data_chara.list.Add(slime); DataCharaParam fairy = new DataCharaParam { chara_id = 3, position = 2 }; fairy.Build(1, master_chara.list.Find(p => p.chara_id == 3)); data_chara.list.Add(fairy); } gold = 100; Initialized = true; }