protected override float MtbHours(Pawn pawn) { float base_mtb = xxx.config.comfort_prisoner_rape_mtbh_mul; // Default is 4.0 float desire_factor; { Need_Sex need_sex = pawn.needs.TryGetNeed <Need_Sex>(); if (need_sex != null) { if (need_sex.CurLevel <= need_sex.thresh_frustrated()) { desire_factor = 0.40f; } else if (need_sex.CurLevel <= need_sex.thresh_horny()) { desire_factor = 0.80f; } else { desire_factor = 1.00f; } } else { desire_factor = 1.00f; } } float personality_factor; { personality_factor = 1.0f; if (xxx.is_nympho(pawn)) { personality_factor *= 0.5f; } else if (xxx.is_prude(pawn) || pawn.story.traits.HasTrait(TraitDefOf.BodyPurist)) { personality_factor *= 2f; } if (pawn.story.traits.HasTrait(TraitDefOf.Nudist)) { personality_factor *= 0.9f; } // Pawns with no zoophile trait should first try to find other outlets. if (!xxx.is_zoophile(pawn)) { personality_factor *= 8f; } // Less likely to engage in bestiality if the pawn has a lover... unless the lover is an animal (there's mods for that, so need to check). if (!xxx.isSingleOrPartnerNotHere(pawn) && !xxx.is_animal(LovePartnerRelationUtility.ExistingMostLikedLovePartner(pawn, false)) && !xxx.is_lecher(pawn) && !xxx.is_nympho(pawn)) { personality_factor *= 2.5f; } // Pawns with few or no prior animal encounters are more reluctant to engage in bestiality. if (pawn.records.GetValue(xxx.CountOfSexWithAnimals) < 3) { personality_factor *= 3f; } else if (pawn.records.GetValue(xxx.CountOfSexWithAnimals) > 10) { personality_factor *= 0.8f; } } float fun_factor; { if ((pawn.needs.joy != null) && (xxx.is_bloodlust(pawn))) { fun_factor = Mathf.Clamp01(0.50f + pawn.needs.joy.CurLevel); } else { fun_factor = 1.00f; } } return(base_mtb * desire_factor * personality_factor * fun_factor); }
public static bool would_rape(Pawn rapist, Pawn rapee) { float rape_factor = 0.3f; // start at 30% float vulnerabilityFucker = xxx.get_vulnerability(rapist); //0 to 3 float vulnerabilityPartner = xxx.get_vulnerability(rapee); //0 to 3 // More inclined to rape someone from another faction. if (rapist.HostileTo(rapee) || rapist.Faction != rapee.Faction) { rape_factor += 0.25f; } // More inclined to rape if the target is designated as CP. if (rapee.IsDesignatedComfort()) { rape_factor += 0.25f; } // More inclined to rape when horny. Need_Sex horniness = rapist.needs.TryGetNeed <Need_Sex>(); if (!xxx.is_animal(rapist) && horniness?.CurLevel <= horniness?.thresh_horny()) { rape_factor += 0.25f; } if (xxx.is_animal(rapist)) { if (vulnerabilityFucker < vulnerabilityPartner) { rape_factor -= 0.1f; } else { rape_factor += 0.25f; } } else if (xxx.is_animal(rapee)) { if (xxx.is_zoophile(rapist)) { rape_factor += 0.5f; } else { rape_factor -= 0.2f; } } else { rape_factor *= 0.5f + Mathf.InverseLerp(vulnerabilityFucker, 3f, vulnerabilityPartner); } if (rapist.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"))) { rape_factor *= 1.25f; //too drunk to care } // Increase factor from traits. if (xxx.is_rapist(rapist)) { rape_factor *= 1.5f; } if (xxx.is_nympho(rapist)) { rape_factor *= 1.25f; } if (xxx.is_bloodlust(rapist)) { rape_factor *= 1.2f; } if (xxx.is_psychopath(rapist)) { rape_factor *= 1.2f; } if (xxx.is_masochist(rapee)) { rape_factor *= 1.2f; } // Lower factor from traits. if (xxx.is_masochist(rapist)) { rape_factor *= 0.8f; } if (rapist.needs.joy != null && rapist.needs.joy.CurLevel < 0.1f) // The rapist is really bored... { rape_factor *= 1.2f; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (rapist.relations == null || xxx.is_animal(rapist)) { return(Rand.Chance(rape_factor)); } int opinion = rapist.relations.OpinionOf(rapee); // Won't rape friends, unless rapist or psychopath. if (xxx.is_kind(rapist)) { //<-80: 1f /-40: 0.5f / 0+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(-80, 0, opinion), 2); } else if (xxx.is_rapist(rapist) || xxx.is_psychopath(rapist)) { //<40: 1f /80: 0.5f / 120+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(40, 120, opinion), 2); // This can never be 0, since opinion caps at 100. } else { //<-60: 1f /-20: 0.5f / 40+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(-60, 40, opinion), 2); } //Log.Message("rjw::xxx rape_factor for " + get_pawnname(rapee) + " is " + rape_factor); return(Rand.Chance(rape_factor)); }