private static bool on_cleanup_driver(JobDriver __instance, JobCondition condition)
        {
            if (__instance == null)
            {
                return(true);
            }

            if (condition == JobCondition.Succeeded)
            {
                Pawn pawn    = __instance.pawn;
                Pawn partner = null;

                //Log.Message("[RJW]patches_lovin::on_cleanup_driver" + xxx.get_pawnname(pawn));

                //[RF] Rational Romance [1.0] loving
                if (xxx.RomanceDiversifiedIsActive && __instance.GetType() == JobDriverDoLovinCasual)
                {
                    // not sure RR can even cause pregnancies but w/e
                    var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
                    partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null));
                    Log.Message("[RJW]patches_lovin::on_cleanup_driver RomanceDiversified/RationalRomance:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
                }
                //Vanilla loving
                else if (__instance.GetType() == JobDriverLovin)
                {
                    var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
                    partner = (Pawn)(__instance.GetType().GetProperty("Partner", any_ins).GetValue(__instance, null));
                    //CnP loving
                    if (xxx.RimWorldChildrenIsActive && RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner))
                    {
                        Log.Message("[RJW]patches_lovin:: RimWorldChildren/ChildrenAndPregnancy pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
                        PregnancyHelper.cleanup_CnP(pawn);
                        PregnancyHelper.cleanup_CnP(partner);
                    }
                    else
                    {
                        Log.Message("[RJW]patches_lovin:: JobDriverLovin pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
                    }
                }
                //Vanilla mating
                else if (__instance.GetType() == JobDriverMate)
                {
                    var any_ins = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
                    partner = (Pawn)(__instance.GetType().GetProperty("Female", any_ins).GetValue(__instance, null));
                    Log.Message("[RJW]patches_lovin:: JobDriverMate pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
                }
                else
                {
                    return(true);
                }

                // TODO: Doing TryUseCondom here is a bit weird... it should happen before.
                var usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(partner);

                //vanilla will probably be f****d up for non humanlikes... but only humanlikes do loving, right?
                //if rjw pregnancy enabled, remove vanilla for:
                //human-human
                //animal-animal
                //bestiality
                //always remove when someone is insect or mech
                if (RJWPregnancySettings.humanlike_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_human(partner) ||
                    RJWPregnancySettings.animal_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_animal(partner) ||
                    (RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_human(pawn) && xxx.is_animal(partner) ||
                     RJWPregnancySettings.bestial_pregnancy_enabled && xxx.is_animal(pawn) && xxx.is_human(partner)) ||
                    xxx.is_insect(pawn) || xxx.is_insect(partner) || xxx.is_mechanoid(pawn) || xxx.is_mechanoid(partner)
                    )
                {
                    Log.Message("[RJW]patches_lovin::on_cleanup_driver vanilla pregnancy:" + xxx.get_pawnname(pawn) + "+" + xxx.get_pawnname(partner));
                    PregnancyHelper.cleanup_vanilla(pawn);
                    PregnancyHelper.cleanup_vanilla(partner);
                }

                SexUtility.ProcessSex(pawn, partner, usedCondom, false, true);
            }
            return(true);
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            setup_ticks();

            this.FailOnDespawnedOrNull(iTarget);
            this.FailOnDespawnedNullOrForbidden(iBed);
            this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly));
            this.FailOn(() => pawn.Drafted);
            this.FailOn(() => Partner.IsFighting());
            this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly));

            yield return(Toils_Reserve.Reserve(iTarget, 1, 0));

            Toil gotoAnimal = Toils_Goto.GotoThing(iTarget, PathEndMode.Touch);

            yield return(gotoAnimal);

            Toil gotoBed = new Toil();

            gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
            gotoBed.FailOnBedNoLongerUsable(iBed);
            gotoBed.AddFailCondition(() => Partner.Downed);
            gotoBed.initAction = delegate
            {
                pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
                Partner.jobs.StopAll();
                Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
                Partner.jobs.StartJob(job, JobCondition.InterruptForced);
            };
            yield return(gotoBed);

            Toil waitInBed = new Toil();

            waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null);
            waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
            waitInBed.initAction          = delegate
            {
                ticksLeftThisToil = 5000;
            };
            waitInBed.tickAction = delegate
            {
                pawn.GainComfortFromCellIfPossible();
                if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
                {
                    ReadyForNextToil();
                }
            };
            yield return(waitInBed);

            Toil StartPartnerJob = new Toil();

            StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
            StartPartnerJob.socialMode          = RandomSocialMode.Off;
            StartPartnerJob.initAction          = delegate
            {
                var gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed);
                Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
            };
            yield return(StartPartnerJob);

            Toil loveToil = new Toil();

            loveToil.AddFailCondition(() => Partner.Dead || !IsInOrByBed(Bed, Partner));
            loveToil.socialMode          = RandomSocialMode.Off;
            loveToil.defaultCompleteMode = ToilCompleteMode.Never;
            loveToil.handlingFacing      = true;
            loveToil.initAction          = delegate
            {
                usedCondom = CondomUtility.TryUseCondom(pawn);
                Start();
            };
            loveToil.AddPreTickAction(delegate
            {
                --ticks_left;
                if (pawn.IsHashIntervalTick(ticks_between_hearts))
                {
                    if (xxx.is_zoophile(pawn))
                    {
                        ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
                    }
                    else
                    {
                        ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart);
                    }
                }
                SexTick(pawn, Partner);
                SexUtility.reduce_rest(pawn, 1);
                SexUtility.reduce_rest(Partner, 2);
                if (ticks_left <= 0)
                {
                    ReadyForNextToil();
                }
            });
            loveToil.AddFinishAction(delegate
            {
                End();
            });
            yield return(loveToil);

            Toil afterSex = new Toil
            {
                initAction = delegate
                {
                    //Log.Message("JobDriver_BestialityForFemale::MakeNewToils() - Calling aftersex");
                    SexUtility.ProcessSex(Partner, pawn, usedCondom: usedCondom, sextype: sexType);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            };

            yield return(afterSex);
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called");

            setup_ticks();

            this.FailOnDespawnedOrNull(iTarget);
            this.FailOnDespawnedOrNull(iBed);
            this.FailOn(() => !Partner.health.capacities.CanBeAwake);
            this.FailOn(() => !(Partner.InBed() || xxx.in_same_bed(Partner, pawn)));
            this.FailOn(() => pawn.Drafted);
            yield return(Toils_Reserve.Reserve(iTarget, xxx.max_rapists_per_prisoner, 0));

            yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell));

            Toil StartPartnerJob = new Toil();

            StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
            StartPartnerJob.socialMode          = RandomSocialMode.Off;
            StartPartnerJob.initAction          = delegate
            {
                Job gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed);
                Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
            };
            yield return(StartPartnerJob);

            Toil do_lovin = new Toil();

            do_lovin.FailOn(() => Partner.CurJob.def != xxx.gettin_loved);
            do_lovin.defaultCompleteMode = ToilCompleteMode.Never;
            do_lovin.socialMode          = RandomSocialMode.Off;
            do_lovin.handlingFacing      = true;
            do_lovin.initAction          = delegate
            {
                usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
                Start();
            };
            do_lovin.AddPreTickAction(delegate
            {
                --ticks_left;
                if (pawn.IsHashIntervalTick(ticks_between_hearts))
                {
                    ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
                }
                SexTick(pawn, Partner);
                SexUtility.reduce_rest(Partner, 1);
                SexUtility.reduce_rest(pawn, 2);
                if (ticks_left <= 0)
                {
                    ReadyForNextToil();
                }
            });
            do_lovin.AddFinishAction(delegate
            {
                End();
            });
            yield return(do_lovin);

            yield return(new Toil
            {
                initAction = delegate
                {
                    // Trying to add some interactions and social logs
                    SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, whoring: isWhoring, sextype: sexType);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
Esempio n. 4
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        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called");
            setup_ticks();

            this.FailOnDespawnedNullOrForbidden(iTarget);
            //this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong
            this.FailOn(() => (!Partner.IsDesignatedComfort()));
            this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0));             // Fail if someone else reserves the prisoner before the pawn arrives
            this.FailOn(() => pawn.Drafted);
            yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell));

            SexUtility.RapeTargetAlert(pawn, Partner);

            Toil StartPartnerJob = new Toil();

            StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
            StartPartnerJob.socialMode          = RandomSocialMode.Off;
            StartPartnerJob.initAction          = delegate
            {
                var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped;
                if (dri == null)
                {
                    Job          gettin_raped = JobMaker.MakeJob(xxx.gettin_raped, pawn);
                    Building_Bed Bed          = null;
                    if (Partner.GetPosture() == PawnPosture.LayingInBed)
                    {
                        Bed = Partner.CurrentBed();
                    }

                    Partner.jobs.StartJob(gettin_raped, JobCondition.InterruptForced, null, false, true, null);
                    if (Bed != null)
                    {
                        (Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped)?.Set_bed(Bed);
                    }
                }
            };
            yield return(StartPartnerJob);

            Toil rape = new Toil();

            rape.defaultCompleteMode = ToilCompleteMode.Delay;
            rape.defaultDuration     = duration;
            rape.handlingFacing      = true;
            rape.initAction          = delegate
            {
                // Unlike normal rape try use comfort prisoner condom
                CondomUtility.GetCondomFromRoom(Partner);
                usedCondom = CondomUtility.TryUseCondom(Partner);

                //--Log.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner");
                //pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0);
                Start();
            };
            rape.tickAction = delegate
            {
                if (pawn.IsHashIntervalTick(ticks_between_hearts))
                {
                    ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
                }
                if (pawn.IsHashIntervalTick(ticks_between_hits))
                {
                    Roll_to_hit(pawn, Partner);
                }
                SexTick(pawn, Partner);
                SexUtility.reduce_rest(Partner, 1);
                SexUtility.reduce_rest(pawn, 2);
            };
            rape.AddFinishAction(delegate
            {
                End();
            });
            yield return(rape);

            yield return(new Toil
            {
                initAction = delegate
                {
                    // Trying to add some interactions and social logs
                    SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, sextype: sexType);
                    Partner.records.Increment(xxx.GetRapedAsComfortPawn);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("[RJW]" + this.GetType().ToString() + "::MakeNewToils() called");
            setup_ticks();

            this.FailOnDespawnedNullOrForbidden(iTarget);
            this.FailOn(() => !Partner.health.capacities.CanBeAwake);
            this.FailOn(() => pawn.IsFighting());
            this.FailOn(() => Partner.IsFighting());
            this.FailOn(() => pawn.Drafted);
            yield return(Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell));

            Toil findQuickieSpot = new Toil();

            findQuickieSpot.defaultCompleteMode = ToilCompleteMode.PatherArrival;
            findQuickieSpot.initAction          = delegate
            {
                //Needs this earlier to decide if current place is good enough
                all_pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x
                                                                    => x.Position.DistanceTo(pawn.Position) < 100 &&
                                                                    xxx.is_human(x) &&
                                                                    x != pawn &&
                                                                    x != Partner
                                                                    ).ToList();

                temperature = pawn.ComfortableTemperatureRange();
                float cellTemp = pawn.Position.GetTemperature(pawn.Map);

                if (Partner.IsPrisonerInPrisonCell() || (!MightBeSeen(all_pawns, pawn.Position, pawn, Partner) && (cellTemp > temperature.min && cellTemp < temperature.max)))
                {
                    ReadyForNextToil();
                }
                else
                {
                    var spot = FindQuickieLocation(pawn, Partner);
                    pawn.pather.StartPath(spot, PathEndMode.OnCell);
                    Partner.jobs.StopAll();
                    Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, spot);
                    Partner.jobs.StartJob(job, JobCondition.InterruptForced);
                }
            };
            yield return(findQuickieSpot);

            Toil WaitForPartner = new Toil();

            WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay;
            WaitForPartner.initAction          = delegate
            {
                ticksLeftThisToil = 5000;
            };
            WaitForPartner.tickAction = delegate
            {
                pawn.GainComfortFromCellIfPossible();
                if (pawn.Position.DistanceTo(Partner.Position) <= 1f)
                {
                    ReadyForNextToil();
                }
            };
            yield return(WaitForPartner);

            Toil StartPartnerJob = new Toil();

            StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
            StartPartnerJob.socialMode          = RandomSocialMode.Off;
            StartPartnerJob.initAction          = delegate
            {
                Job gettingQuickie = JobMaker.MakeJob(xxx.getting_quickie, pawn, Partner);
                Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced);
            };
            yield return(StartPartnerJob);


            Toil doQuickie = new Toil();

            doQuickie.defaultCompleteMode = ToilCompleteMode.Never;
            doQuickie.socialMode          = RandomSocialMode.Off;
            doQuickie.defaultDuration     = duration;
            doQuickie.handlingFacing      = true;
            doQuickie.initAction          = delegate
            {
                usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);
                Start();
            };
            doQuickie.AddPreTickAction(delegate
            {
                --ticks_left;
                if (pawn.IsHashIntervalTick(ticks_between_hearts))
                {
                    ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
                }
                SexTick(pawn, Partner);
                SexUtility.reduce_rest(Partner, 1);
                SexUtility.reduce_rest(pawn, 1);
                if (ticks_left <= 0)
                {
                    ReadyForNextToil();
                }
            });
            doQuickie.AddFinishAction(delegate
            {
                End();
            });
            yield return(doQuickie);

            yield return(new Toil
            {
                initAction = delegate
                {
                    //// Trying to add some interactions and social logs
                    SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, rape: isRape, sextype: sexType);
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            });
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - making toils");
            setup_ticks();

            this.FailOnDespawnedOrNull(iTarget);
            this.FailOnDespawnedNullOrForbidden(iBed);
            //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() fail conditions check " + !xxx.CanUse(pawn, Bed) + " " + !pawn.CanReserve(Partner));
            this.FailOn(() => !xxx.CanUse(pawn, Bed) || !pawn.CanReserve(Partner));
            this.FailOn(() => pawn.Drafted);
            this.FailOn(() => Partner.IsFighting());
            this.FailOn(() => !Partner.CanReach(pawn, PathEndMode.Touch, Danger.Deadly));

            yield return(Toils_Reserve.Reserve(iTarget, 1, 0));

            //yield return Toils_Reserve.Reserve(BedInd, Bed.SleepingSlotsCount, 0);

            //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - generate toils");
            Toil gotoBed = new Toil();

            gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival;
            gotoBed.FailOnWhorebedNoLongerUsable(iBed, Bed);
            gotoBed.AddFailCondition(() => Partner.Downed);
            gotoBed.FailOn(() => !Partner.CanReach(Bed, PathEndMode.Touch, Danger.Deadly));
            gotoBed.initAction = delegate
            {
                //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - gotoWhoreBed initAction is called");
                pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell);
                Partner.jobs.StopAll();
                Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot);
                Partner.jobs.StartJob(job, JobCondition.InterruptForced);
            };
            yield return(gotoBed);

            ticks_left = (int)(2000.0f * Rand.Range(0.30f, 1.30f));

            Toil waitInBed = new Toil();

            waitInBed.initAction = delegate
            {
                ticksLeftThisToil = 5000;
            };
            waitInBed.tickAction = delegate
            {
                pawn.GainComfortFromCellIfPossible();
                if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld)
                {
                    ReadyForNextToil();
                }
            };
            waitInBed.defaultCompleteMode = ToilCompleteMode.Delay;
            yield return(waitInBed);

            Toil StartPartnerJob = new Toil();

            StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant;
            StartPartnerJob.socialMode          = RandomSocialMode.Off;
            StartPartnerJob.initAction          = delegate
            {
                //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - StartPartnerJob");
                var gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed);
                Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced);
            };
            yield return(StartPartnerJob);

            Toil loveToil = new Toil();

            loveToil.AddFailCondition(() => Partner.Dead || Partner.CurJobDef != xxx.gettin_loved);
            loveToil.defaultCompleteMode = ToilCompleteMode.Never;
            loveToil.socialMode          = RandomSocialMode.Off;
            loveToil.handlingFacing      = true;
            loveToil.initAction          = delegate
            {
                //Log.Message("[RJW]JobDriver_WhoreIsServingVisitors::MakeNewToils() - loveToil");
                // TODO: replace this quick n dirty way
                CondomUtility.GetCondomFromRoom(pawn);

                // Try to use w***e's condom first, then client's
                usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner);

                Start();

                if (xxx.HasNonPolyPartnerOnCurrentMap(Partner))
                {
                    Pawn lover = LovePartnerRelationUtility.ExistingLovePartner(Partner);
                    // We have to do a few other checks because the pawn might have multiple lovers and ExistingLovePartner() might return the wrong one
                    if (lover != null && pawn != lover && !lover.Dead && (lover.Map == Partner.Map || Rand.Value < 0.25))
                    {
                        lover.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.CheatedOnMe, Partner);
                    }
                }
            };
            loveToil.AddPreTickAction(delegate
            {
                --ticks_left;
                if (pawn.IsHashIntervalTick(ticks_between_hearts))
                {
                    if (xxx.is_nympho(pawn))
                    {
                        ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
                    }
                    else
                    {
                        ThrowMetaIcon(pawn.Position, pawn.Map, xxx.mote_noheart);
                    }
                }
                SexUtility.reduce_rest(Partner, 1);
                SexUtility.reduce_rest(pawn, 2);
                if (ticks_left <= 0)
                {
                    ReadyForNextToil();
                }
            });
            loveToil.AddFinishAction(delegate
            {
                End();
            });
            yield return(loveToil);

            Toil afterSex = new Toil
            {
                initAction = delegate
                {
                    // Adding interactions, social logs, etc
                    SexUtility.ProcessSex(pawn, Partner, usedCondom: usedCondom, whoring: isWhoring, sextype: sexType);

                    if (!(Partner.IsColonist && (pawn.IsPrisonerOfColony || pawn.IsColonist)))
                    {
                        int price = WhoringHelper.PriceOfWhore(pawn);
                        //--Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Partner should pay the price now in afterSex.initAction");
                        int remainPrice = WhoringHelper.PayPriceToWhore(Partner, price, pawn);

                        /*if (remainPrice <= 0)
                         * {
                         *      --Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price is success");
                         * }
                         * else
                         * {
                         *      --Log.Message("JobDriver_WhoreIsServingVisitors::MakeNewToils() - Paying price failed");
                         * }*/
                        xxx.UpdateRecords(pawn, price - remainPrice);
                    }
                    var thought = (pawn.IsPrisoner || xxx.is_slave(pawn)) ? thought_captive : thought_free;
                    pawn.needs.mood.thoughts.memories.TryGainMemory(thought);
                    if (SexUtility.ConsiderCleaning(pawn))
                    {
                        LocalTargetInfo cum = pawn.PositionHeld.GetFirstThing <Filth>(pawn.Map);

                        Job clean = JobMaker.MakeJob(JobDefOf.Clean);
                        clean.AddQueuedTarget(TargetIndex.A, cum);

                        pawn.jobs.jobQueue.EnqueueFirst(clean);
                    }
                },
                defaultCompleteMode = ToilCompleteMode.Instant
            };

            yield return(afterSex);
        }