Esempio n. 1
0
        /// <summary>
        /// Save class in directory/key.json
        /// </summary>
        /// <param name="key">Name of the file</param>
        /// <param name="value">Value to save</param>
        public static void Save(string key, ClassToSave value)
        {
            //if there is no directory, create it
            if (Directory.Exists(SaveLoadSystem.instance.PathDirectory) == false)
            {
                Directory.CreateDirectory(SaveLoadSystem.instance.PathDirectory);
            }

            //value to json, then save file
            string jsonValue = JsonUtility.ToJson(value);

            File.WriteAllText(GetPathFile(key), jsonValue);
        }
Esempio n. 2
0
        /// <summary>
        /// Save class in directory/key.bin
        /// </summary>
        /// <param name="key">Name of the file</param>
        /// <param name="value">Value to save</param>
        public static void Save(string key, ClassToSave value)
        {
            //if there is no directory, create it
            if (Directory.Exists(SaveLoadSystem.instance.PathDirectory) == false)
            {
                Directory.CreateDirectory(SaveLoadSystem.instance.PathDirectory);
            }

            //create stream at file position
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(GetPathFile(key), FileMode.Create);

            //then save value to file position, and close stream
            formatter.Serialize(stream, value);
            stream.Close();
        }
Esempio n. 3
0
        /// <summary>
        /// Load class from directory/key.bin
        /// </summary>
        /// <param name="key">name of the file</param>
        public static ClassToSave Load(string key)
        {
            //if there is no file, return null
            if (File.Exists(GetPathFile(key)) == false)
            {
                Debug.Log("Save file not found: " + GetPathFile(key));
                return(null);
            }

            //create stream at file position
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(GetPathFile(key), FileMode.Open);

            //then load from file position as value, and close stream
            ClassToSave value = formatter.Deserialize(stream) as ClassToSave;

            stream.Close();

            return(value);
        }