private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
public Main(bool debugging) { this.debugging = debugging; Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); screenManager = new ScreenManager(this); Components.Add(screenManager); screenManager.AddScreen(new BackgroundScreen()); screenManager.AddScreen(new MainMenuScreen()); }
public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }