Esempio n. 1
0
 public static QVector2IntDir get(List <QVector2IntDir> list, QVector2IntDir element)
 {
     List <QVector2IntDir> .Enumerator listEnumerator = list.GetEnumerator();
     while (listEnumerator.MoveNext())
     {
         if (listEnumerator.Current.equal(element))
         {
             return(listEnumerator.Current);
         }
     }
     return(null);
 }
Esempio n. 2
0
 public static bool has(List <QVector2IntDir> list, QVector2IntDir element)
 {
     List <QVector2IntDir> .Enumerator listEnumerator = list.GetEnumerator();
     while (listEnumerator.MoveNext())
     {
         if (listEnumerator.Current.equal(element))
         {
             return(true);
         }
     }
     return(false);
 }
        private bool showVector2IntDirList(List <QVector2IntDir> list, bool foldout)
        {
            int count = EditorGUILayout.IntField("Count", list.Count);

            if (count < 0)
            {
                count = 0;
            }
            if (count != list.Count)
            {
                while (count > list.Count)
                {
                    list.Add(new QVector2IntDir(0, 0, QMazeOutputDirection.NotSpecified));
                }
                if (count < list.Count)
                {
                    list.RemoveRange(count, list.Count - count);
                }
            }

            if (count > 0)
            {
                EditorGUI.indentLevel++;
                foldout = EditorGUILayout.Foldout(foldout, "Position List");
                if (foldout)
                {
                    for (int i = 0; i < list.Count; i++)
                    {
                        QVector2IntDir element = list[i];

                        EditorGUILayout.LabelField("Position " + (i + 1));
                        EditorGUI.indentLevel++;

                        element.x         = EditorGUILayout.IntField("X", element.x);
                        element.y         = EditorGUILayout.IntField("Y", element.y);
                        element.direction = (QMazeOutputDirection)EditorGUILayout.EnumPopup("Direction", element.direction);

                        EditorGUI.indentLevel--;
                    }
                }
                EditorGUI.indentLevel--;
            }

            return(foldout);
        }
Esempio n. 4
0
 public bool equal(QVector2IntDir otherPoint)
 {
     return(x == otherPoint.x && y == otherPoint.y && (direction == otherPoint.direction || direction == QMazeOutputDirection.NotSpecified || otherPoint.direction == QMazeOutputDirection.NotSpecified));
 }