private void refreshServerInfo(Server S) { this.hostnameLabel.Text = S.Hostname; this.gametypeLabel.Text = S.getGametype(); this.modLabel.Text = S.Mod; this.playersLabel.Text = S.currentPlayers + "/" + S.maxPlayers; this.serverMapLabel.Text = S.getMapName(); this.playerListBox.Items.Clear(); foreach (Player P in S.Players) { if (P.Name != null) { this.playerListBox.Items.Add(P); } } }
private void refreshServerInfo(Server S) { this.hostnameLabel.Text = S.Hostname; this.gametypeLabel.Text = S.getGametype(); this.modLabel.Text = S.Mod; this.playersLabel.Text = S.currentPlayers + "/" + S.maxPlayers; this.serverMapLabel.Text = S.getMapName(); this.playerListBox.Items.Clear(); foreach (Player P in S.Players) if (P.Name != null) this.playerListBox.Items.Add(P); }