/// <summary>Updates logs from controller</summary> public virtual void RefreshLogs() { if (logText == null) { return; } logText.text = GameConsoleController.LogsToString(logLimit); if (IsScrollSnapped) { ResetScroll(); } }
public virtual void Awake() { if (init) { return; } init = true; toggler = GetComponent <Toggler>(); if (toggler != null) { toggler.OnChangeState.AddListener(OnChangeState); } GameConsoleController.AssignConfig(ConsoleConfig); GameConsoleController.OnLog += _ => RefreshLogs(); RefreshLogs(); }
public virtual void RunCommand() { DiscardPreviousCommand(); StartCoroutine(Reselect()); if (inputField == null) { return; } if (string.IsNullOrWhiteSpace(inputField.text)) { ResetScroll(); return; } GameConsoleController.Log(inputField.text, "default", Logic.GameConsoleLog.LogType.User); GameConsoleController.RunCommand(inputField.text); inputField.SetTextWithoutNotify(string.Empty); RefreshLogs(); ResetScroll(); }