public void pencilMarking(TextBox[,] txtar, Label lblPencilMark) { Features obj = new Features(); switch (var) { case 0: obj.pencilMarking(txtar, lblPencilMark, tt); break; case 1: obj.pencilMarkingX(txtar, lblPencilMark, tt); break; case 2: obj.pencilMarkingC(txtar, lblPencilMark, tt); break; case 3: obj.pencilMarking4(txtar, lblPencilMark, tt); break; } }
public void pencilMarkReset() { Features obj = new Features(); obj.toolTipReset(tt); }
public void check(TextBox[,] txtar) { Features obj = new Features(); obj.check(txtar, save, var); }
public void cheat(TextBox[,] txtar) { Features obj = new Features(); obj.hint(txtar, save); }
public void submit(TextBox[,] txtar) { Features obj = new Features(); if (obj.check(txtar, save, var)) { for (int i = 1000; i <= 6000; i = i + 1000) System.Console.Beep(i, 100); for (int i = 6000; i >= 1000; i = i - 1000) System.Console.Beep(i, 100); MessageBox.Show("Congratulations!!! You won the game!!!"); } else { for (int i = 1000; i <= 6000; i = i + 1000) System.Console.Beep(i, 100); for (int i = 6000; i >= 1000; i = i - 1000) System.Console.Beep(i, 100); MessageBox.Show("You lose the game. Better luck next time!!!"); } }
public void showans(TextBox[,] txtar) { Features obj = new Features(); obj.showanswer(txtar, save); }