public void passToGame()
 {
     GameData.scores = new int[GameData.players];
     CCSimpleAudioEngine.SharedEngine.StopEffect(mid);
     CCSimpleAudioEngine.SharedEngine.PlayEffect("sounds/coin");
     var newScene = new CCScene(Window);
     var silla = new IntroLayer();
     newScene.AddChild(silla);
     Window.DefaultDirector.ReplaceScene(newScene);
 }
        private void ReturnToMenu()
        {
            CCSimpleAudioEngine.SharedEngine.StopAllEffects();

            CCSimpleAudioEngine.SharedEngine.PlayEffect("sounds/chooce");
            var newScene = new CCScene(Window);
            var menu = new IntroLayer();
            newScene.AddChild(menu);
            Window.DefaultDirector.ReplaceScene(newScene);
        }