Esempio n. 1
0
        public static void LoadGameMenu()
        {
            Console.SetCursorPosition(0, 13);
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               version 0.2\n\n");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 NEW GAME");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               > LOAD GAME");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 SETTINGS");
            Console.WriteLine("                                                                 QUIT");
            // sets text to black, so no input in menu is visible
            Console.ForegroundColor = ConsoleColor.Black;

            while (true)
            {
                var ch = Console.ReadKey(false).Key;
                switch (ch)
                {
                case ConsoleKey.Enter:
                    // this will clear the bottom error text when loading after previous failed loading
                    Console.SetCursorPosition(0, 43);
                    Console.WriteLine("                                                                                                                ");
                    // PreLoadGame checks if is save file present
                    PreLoadGame p = new PreLoadGame();
                    if (p.CheckSaveFile() == true)
                    {
                        // if is file present, starts loading animation
                        LoadGame.LoadingAnimation();
                        // turn loading of game on (variable is used in Game class)
                        gameLoaded = true;
                    }
                    else
                    {
                        // else error message from PreLoadGame is displayed, then return to main menu
                        Music.SystemSound();
                        LoadGameMenu();
                    }
                    Game.ClearSpace();
                    return;

                case ConsoleKey.UpArrow:
                    Music.MenuSound();
                    NewGameMenu();
                    return;

                case ConsoleKey.DownArrow:
                    Music.MenuSound();
                    SettingsMenu();
                    return;

                case ConsoleKey.Escape:
                    Music.NoSound();
                    QuitGame.QuitFromMenu();
                    return;
                }
            }
        }
Esempio n. 2
0
        public static void NewGameMenu()
        {
            Console.SetCursorPosition(0, 13);
            Console.ForegroundColor = ConsoleColor.White;
            // this and ONLY this WriteLine needs 85 characters in order to delete previous "press ENTER to START"
            Console.WriteLine("                                                               version 0.2           \n\n");
            Console.WriteLine("                                                               > NEW GAME");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 LOAD GAME");
            Console.WriteLine("                                                                 SETTINGS");
            Console.WriteLine("                                                                 QUIT");
            // sets text to black, so no input in menu is visible
            Console.ForegroundColor = ConsoleColor.Black;

            while (true)
            {
                var ch = Console.ReadKey(false).Key;
                switch (ch)
                {
                case ConsoleKey.Enter:
                    // when loading after previous failed loading, this will clear the bottom error text
                    Console.SetCursorPosition(0, 43);
                    Console.WriteLine("                                                                                                                ");
                    // plays quick loading animation, then starts GAME
                    Console.ForegroundColor = ConsoleColor.White;
                    Console.SetCursorPosition(0, 43);
                    Console.WriteLine("Starting...");
                    var WaitMan = new WaitMan(11, 43);

                    WaitMan.Start();
                    Thread.Sleep(1500);
                    WaitMan.Stop();

                    Game.ClearSpace();
                    Game.Intro();
                    return;

                case ConsoleKey.DownArrow:
                    Music.MenuSound();
                    LoadGameMenu();
                    return;

                case ConsoleKey.UpArrow:
                    Music.MenuSound();
                    NewGameMenu();
                    return;

                case ConsoleKey.Escape:
                    Music.NoSound();
                    QuitGame.QuitFromMenu();
                    return;
                }
            }
        }
Esempio n. 3
0
        public static void SettingsMenu()
        {
            // SettingsMenu has additional spaces in WriteLine in order to hide previous SettingsScreen
            Console.SetCursorPosition(0, 13);
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               version 0.2\n");
            Console.WriteLine("                                                                                                 ");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 NEW GAME                        ");
            Console.WriteLine("                                                                 LOAD GAME                       ");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               > SETTINGS                        ");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 QUIT                            ");
            Console.WriteLine("                                                                                                 ");
            // sets text to black, so no input in menu is visible
            Console.ForegroundColor = ConsoleColor.Black;

            while (true)
            {
                var ch = Console.ReadKey(false).Key;
                switch (ch)
                {
                case ConsoleKey.Enter:
                    Settings s = new Settings();
                    s.ScreenSound();
                    return;

                case ConsoleKey.UpArrow:
                    Music.MenuSound();
                    LoadGameMenu();
                    return;

                case ConsoleKey.DownArrow:
                    Music.MenuSound();
                    QuitMenu();
                    return;

                case ConsoleKey.Escape:
                    Music.NoSound();
                    QuitGame.QuitFromMenu();
                    return;
                }
            }
        }
Esempio n. 4
0
        public static void QuitMenu()
        {
            Console.SetCursorPosition(0, 13);
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               version 0.2\n\n");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("                                                                 NEW GAME");
            Console.WriteLine("                                                                 LOAD GAME");
            Console.WriteLine("                                                                 SETTINGS");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("                                                               > QUIT");
            // sets text to black, so no input in menu is visible
            Console.ForegroundColor = ConsoleColor.Black;

            while (true)
            {
                var ch = Console.ReadKey(false).Key;
                switch (ch)
                {
                case ConsoleKey.Enter:
                    Music.NoSound();
                    QuitGame.QuitFromMenu();
                    return;

                case ConsoleKey.UpArrow:
                    Music.MenuSound();
                    SettingsMenu();
                    return;

                case ConsoleKey.DownArrow:
                    Music.MenuSound();
                    QuitMenu();
                    return;

                case ConsoleKey.Escape:
                    Music.NoSound();
                    QuitGame.QuitFromMenu();
                    return;
                }
            }
        }
Esempio n. 5
0
        public static void PressStart()
        {
            var ch = Console.ReadKey(false).Key;

            switch (ch)
            {
            case ConsoleKey.Enter:
                break;

            case ConsoleKey.Escape:
                Music.NoSound();
                QuitGame.QuitFromMenu();
                return;

            default:
                Music.MenuSound();
                PressStart();
                return;
            }
            Music.YesSound();
        }