Esempio n. 1
0
        private void ReadCallback(IAsyncResult ar)
        {
            NetUtil.Log("Reading data");

            // Get the socket input buffer from the callback result
            SocketDataBuffer state  = (SocketDataBuffer)ar.AsyncState;
            Socket           socket = state.TargetSocket;

            // Read data from the client
            int bytesRead = socket.EndReceive(ar);

            if (bytesRead > 0)
            {
                state.AppendData(Encoding.UTF8.GetString(state.Buffer, 0, bytesRead));

                // Pop a message if one is available
                if (state.HasMessage)
                {
                    string message = state.PopMessage();
                    NetUtil.Log("Message: " + message);
                    callback(message);
                }

                //Keep reading
                socket.BeginReceive(state.Buffer, 0, SocketDataBuffer.BufferSize, 0,
                                    new AsyncCallback(ReadCallback), state);
            }
        }
Esempio n. 2
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        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.
                Socket handler = (Socket)ar.AsyncState;

                // Complete sending the data to the remote device.
                int bytesSent = handler.EndSend(ar);
                NetUtil.Log("Sent " + bytesSent + " bytes to client.");
            }
            catch (Exception e)
            {
                NetUtil.Log(e.ToString());
            }
        }
Esempio n. 3
0
        private static void SocketSend(Socket handler, String data, string symkey)
        {
            //Encrypt
            if (symkey != null)
            {
                // data = Convert.ToBase64String(TDESHandler.Encrypt(symkey, data));
            }

            NetUtil.Log("About to send: " + data);

            //Add message ending
            data += SocketDataBuffer.EOF;

            // Convert the string data to byte data using UTF8 encoding.
            byte[] byteData = Encoding.UTF8.GetBytes(data);

            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, 0,
                              new AsyncCallback(SendCallback), handler);
        }