public Editor() { map = new Map("PAC-MAN"); map.LoadMap(); MyCanvas.screenWidth = map.tiles.GetLength(0); MyCanvas.screenHeight = map.tiles.GetLength(1); }
public Game() { Timer timer = new Timer(); timer.Tick += new EventHandler(onTick); timer.Interval = 16; timer.Start(); random = new Random(); /*Node nodeA = new Node(6, 6); * Node nodeB = new Node(12, 6); * Node nodeC = new Node(6, 12); * Node nodeD = new Node(12, 12); * Node nodeE = new Node(18, 12); * Node nodeF = new Node(6, 24); * Node nodeG = new Node(18, 24); * nodeA.neighbors[Direction.Right] = nodeB; * nodeA.neighbors[Direction.Down] = nodeC; * nodeB.neighbors[Direction.Left] = nodeC; * nodeB.neighbors[Direction.Down] = nodeD; * nodeC.neighbors[Direction.Up] = nodeB; * nodeC.neighbors[Direction.Right] = nodeD; * nodeC.neighbors[Direction.Down] = nodeF; * nodeD.neighbors[Direction.Up] = nodeB; * nodeD.neighbors[Direction.Left] = nodeC; * nodeD.neighbors[Direction.Right] = nodeE; * nodeE.neighbors[Direction.Left] = nodeD; * nodeE.neighbors[Direction.Down] = nodeG; * nodeF.neighbors[Direction.Up] = nodeC; * nodeF.neighbors[Direction.Right] = nodeG; * nodeG.neighbors[Direction.Up] = nodeE; * nodeG.neighbors[Direction.Left] = nodeF; * player = new Pacman(nodeA, Direction.Down);*/ map = new Map("PAC-MAN"); //map = new Map("Wallpaper"); map.LoadMap(); map.LoadEntities(); //map.LoadMap("Jr. PAC-MAN (2)"); /*entities[5] = new Pacman(map.tiles[6, 8].node, Direction.Down); * entities[0] = new Blinky(map.tiles[6, 8].node, Direction.Left); * entities[1] = new Inky(map.tiles[6, 8].node, Direction.Left); * entities[2] = new Pinky(map.tiles[6, 8].node, Direction.Left); * entities[3] = new Clyde(map.tiles[6, 8].node, Direction.Left);*/ }