/// <summary> /// Calculate the transpose of the given matrix. /// </summary> /// <param name="mat">The matrix to transpose.</param> /// <param name="result">The transpose of the given matrix.</param> public static void Transpose(ref Matrix4x2 mat, out Matrix2x4 result) { result.Row0.X = mat.Row0.X; result.Row0.Y = mat.Row1.X; result.Row0.Z = mat.Row2.X; result.Row0.W = mat.Row3.X; result.Row1.X = mat.Row0.Y; result.Row1.Y = mat.Row1.Y; result.Row1.Z = mat.Row2.Y; result.Row1.W = mat.Row3.Y; }
/// <summary> /// Multiplies two instances. /// </summary> /// <param name="left">The left operand of the multiplication.</param> /// <param name="right">The right operand of the multiplication.</param> /// <param name="result">A new instance that is the result of the multiplication.</param> public static void Mult(ref Matrix2 left, ref Matrix2x4 right, out Matrix2x4 result) { float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM21 = left.Row1.X, lM22 = left.Row1.Y, rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W, rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W; result.Row0.X = (lM11 * rM11) + (lM12 * rM21); result.Row0.Y = (lM11 * rM12) + (lM12 * rM22); result.Row0.Z = (lM11 * rM13) + (lM12 * rM23); result.Row0.W = (lM11 * rM14) + (lM12 * rM24); result.Row1.X = (lM21 * rM11) + (lM22 * rM21); result.Row1.Y = (lM21 * rM12) + (lM22 * rM22); result.Row1.Z = (lM21 * rM13) + (lM22 * rM23); result.Row1.W = (lM21 * rM14) + (lM22 * rM24); }
/// <summary> /// Multiplies two instances. /// </summary> /// <param name="left">The left operand of the multiplication.</param> /// <param name="right">The right operand of the multiplication.</param> /// <param name="result">A new instance that is the result of the multiplication.</param> public static void Mult(ref Matrix2x3 left, ref Matrix3x4 right, out Matrix2x4 result) { float lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z, lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z, rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W, rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W, rM31 = right.Row2.X, rm32 = right.Row2.Y, rM33 = right.Row2.Z, rM34 = right.Row2.W; result.Row0.X = ((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31); result.Row0.Y = ((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rm32); result.Row0.Z = ((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33); result.Row0.W = ((lM11 * rM14) + (lM12 * rM24)) + (lM13 * rM34); result.Row1.X = ((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31); result.Row1.Y = ((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rm32); result.Row1.Z = ((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33); result.Row1.W = ((lM21 * rM14) + (lM22 * rM24)) + (lM23 * rM34); }