Esempio n. 1
0
        /// <summary>
        /// Selects an available resolution that matches the specified parameters.
        /// </summary>
        /// <param name="width">The width of the requested resolution in pixels.</param>
        /// <param name="height">The height of the requested resolution in pixels.</param>
        /// <param name="bitsPerPixel">The bits per pixel of the requested resolution.</param>
        /// <param name="refreshRate">The refresh rate of the requested resolution in hertz.</param>
        /// <returns>The requested DisplayResolution or null if the parameters cannot be met.</returns>
        /// <remarks>
        /// <para>If a matching resolution is not found, this function will retry ignoring the specified refresh rate,
        /// bits per pixel and resolution, in this order. If a matching resolution still doesn't exist, this function will
        /// return the current resolution.</para>
        /// <para>A parameter set to 0 or negative numbers will not be used in the search (e.g. if refreshRate is 0,
        /// any refresh rate will be considered valid).</para>
        /// <para>This function allocates memory.</para>
        /// </remarks>
        public DisplayResolution SelectResolution(int width, int height, int bitsPerPixel, float refreshRate)
        {
            DisplayResolution resolution = FindResolution(width, height, bitsPerPixel, refreshRate);

            if (resolution == null)
            {
                resolution = FindResolution(width, height, bitsPerPixel, 0);
            }
            if (resolution == null)
            {
                resolution = FindResolution(width, height, 0, 0);
            }
            if (resolution == null)
            {
                return(current_resolution);
            }
            return(resolution);
        }
Esempio n. 2
0
        /// <summary>Restores the original resolution of the DisplayDevice.</summary>
        /// <exception cref="Graphics.GraphicsModeException">Thrown if the original resolution could not be restored.</exception>
        public void RestoreResolution()
        {
            if (OriginalResolution != null)
            {
                //effect.FadeOut();

                if (implementation.TryRestoreResolution(this))
                {
                    current_resolution = OriginalResolution;
                    OriginalResolution = null;
                }
                else
                {
                    throw new Graphics.GraphicsModeException(String.Format("Device {0}: Failed to restore resolution.", this));
                }

                //effect.FadeIn();
            }
        }