Esempio n. 1
0
        private void calculateTime()
        {
            TimingBMS current = timingList[0].Clone();

            for (int i = 0; i < timingList.Count; i++)
            {
                TimingBMS t = timingList[i];
                t.Time          = ((t.Section + t.Offset) - (current.Section + current.Offset)) * (60000 * 4 / current.BPM) * current.TimeSignature + current.Time;
                current.Time    = t.Time;
                current.Section = t.Section;
                current.Offset  = t.Offset;
                if (t.BPM != -1)
                {
                    current.BPM = t.BPM;
                }
                else
                {
                    t.BPM = current.BPM;
                }
                if (t.TimeSignature != current.TimeSignature)
                {
                    current.TimeSignature = t.TimeSignature;
                }
            }
        }
Esempio n. 2
0
        private double getTime(int section, double offset)
        {
            TimingBMS t = new TimingBMS();

            t.Section = section;
            t.Offset  = offset;
            int index = timingList.BinarySearch(t);

            if (index < 0)
            {
                index = ~index;
            }
            if (index > timingList.Count)
            {
                index = timingList.Count;
            }
            TimingBMS target = timingList[index == 0 ? 0 : index - 1];

            return(((t.Section + t.Offset) - (target.Section + target.Offset)) * (60000 * 4 / target.BPM) * target.TimeSignature + target.Time);
        }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="line">[00111:00000100]</param>
        private bool parseTimingField(string[] arr)
        {
            int[]         key = line2key(arr[0]); // 001 00
            List <string> val = line2arr(arr[1]); // 00 01 AW 00

            switch (key[1])
            {
            case 2:      //beat change
            {
                int       Section = key[0];
                TimingBMS target  = timingList.Find(t => t.Section == Section && t.Offset == 0 && t.Changed == false);
                if (target == null)
                {
                    TimingBMS t = new TimingBMS();
                    t.TimeSignature = double.Parse(arr[1], GameBase.nfi);
                    t.Section       = Section;
                    t.Offset        = 0;
                    t.Changed       = false;
                    timingList.Add(t);
                }
                else
                {
                    target.TimeSignature = double.Parse(arr[1], GameBase.nfi);
                }
                //one more timing for next section
                TimingBMS nt = new TimingBMS();
                //    nt.TimeSignature = 1;
                nt.Section = Section + 1;
                nt.Offset  = 0;
                nt.Changed = false;
                timingList.Add(nt);
            }
                return(true);

            case 3:       //hardcode bpm
                for (int i = 0; i < val.Count; i++)
                {
                    if (val[i] == "00")
                    {
                        continue;
                    }
                    TimingBMS t = new TimingBMS();
                    t.Section = key[0];
                    t.Offset  = 1.0 * i / val.Count;
                    t.BPM     = System.Convert.ToInt32(val[i], 16);
                    timingList.Add(t);
                }
                return(true);

            case 8:      //pre-defined bpm
                for (int i = 0; i < val.Count; i++)
                {
                    if (val[i] == "00")
                    {
                        continue;
                    }
                    double bpm;
                    if (bpmDict.TryGetValue(val[i], out bpm))
                    {
                        TimingBMS t = new TimingBMS();
                        t.Section = key[0];
                        t.Offset  = 1.0 * i / val.Count;
                        t.BPM     = bpm;
                        timingList.Add(t);
                    }
                }
                return(true);

            case 11:
            case 12:
            case 13:
            case 14:
            case 15:
            case 16:
            case 18:
            case 19:
            {
                int col = key[1] == 16 ? 0 : (key[1] < 16 ? key[1] - 10 : key[1] - 12);
                if (col >= Math.Round(BeatmapManager.Current.DifficultyCircleSize))
                {
                    BeatmapManager.Current.DifficultyCircleSize = (byte)(col + 1);
                }
                if (col == 0)
                {
                    BeatmapManager.Current.SpecialStyle = true;         // n+1
                }
            }
                return(false);

            case 51:
            case 52:
            case 53:
            case 54:
            case 55:
            case 56:
            case 58:
            case 59:
            {
                int col = key[1] == 56 ? 0 : (key[1] < 56 ? key[1] - 50 : key[1] - 52);
                if (col >= Math.Round(BeatmapManager.Current.DifficultyCircleSize))
                {
                    BeatmapManager.Current.DifficultyCircleSize = (byte)(col + 1);
                }
                if (col == 0)
                {
                    BeatmapManager.Current.SpecialStyle = true;         // n+1
                }
            }
                return(false);
            }
            return(false);
        }
Esempio n. 4
0
        internal bool ProcessFile(string file, string encode)
        {
            file      = GeneralHelper.PathSanitise(file);
            directory = Path.GetDirectoryName(file);

            BeatmapManager.Current.DifficultyCircleSize = 1;
            try
            {
                using (FileStream fs = new FileStream(file, FileMode.Open))
                {
                    using (StreamReader sr = new StreamReader(fs, Encoding.GetEncoding(encode)))
                    {
                        while (!sr.EndOfStream)
                        {
                            string line = sr.ReadLine();
                            if (line.IndexOf('#') < 0)
                            {
                                continue;
                            }
                            line = line.Substring(1);
                            //try split with :
                            if (line.IndexOf(':') > 0)
                            {
                                string[] arr = line.Split(':');
                                if (arr.Length == 2)
                                {
                                    arr[0] = arr[0].Trim();
                                    arr[1] = arr[1].Trim();
                                    if (arr[0].Length == 5)
                                    {
                                        if (!parseTimingField(arr))
                                        {
                                            pendingLines.Add(line);
                                        }
                                        continue;
                                    }
                                }
                            }
                            //try split with space
                            int spaceInx = line.IndexOf(' ');
                            if (spaceInx > 0)
                            {
                                string[] arr = new string[2];
                                arr[0] = line.Substring(0, spaceInx).Trim().ToUpper();
                                arr[1] = line.Substring(spaceInx).Trim();
                                if (arr[0].StartsWith("BPM") && arr[0].Length == 5)
                                {
                                    string key = arr[0].Substring(3, 2);
                                    bpmDict.Add(key, double.Parse(arr[1], GameBase.nfi));
                                    continue;
                                }
                                if (arr[0].StartsWith("WAV") && arr[0].Length == 5)
                                {
                                    string key = arr[0].Substring(3, 2);
                                    wavDict.Add(key, getFullFilename(arr[1]));
                                    continue;
                                }
                                switch (arr[0])
                                {
                                case "PLAYER":
                                    if (int.Parse(arr[1]) != 1)
                                    {
                                        MessageBox.Show("Can not convert 2 player style bms file.");
                                        return(false);
                                    }
                                    break;

                                case "TITLE":
                                    if (OverrideMeta)
                                    {
                                        BeatmapManager.Current.Title        = arr[1];
                                        BeatmapManager.Current.TitleUnicode = arr[1];
                                    }
                                    break;

                                case "ARTIST":
                                    if (OverrideMeta)
                                    {
                                        BeatmapManager.Current.Artist        = arr[1];
                                        BeatmapManager.Current.ArtistUnicode = arr[1];
                                    }
                                    break;

                                case "BPM":
                                    TimingBMS t = new TimingBMS();
                                    t.BPM = double.Parse(arr[1], GameBase.nfi);
                                    timingList.Add(t);
                                    break;

                                case "STAGEFILE":
                                    if (CopyImage)
                                    {
                                        BeatmapManager.Current.BackgroundImage = arr[1];
                                        copyFile(arr[1]);
                                    }
                                    break;

                                case "PLAYLEVEL":
                                    if (OverrideMeta)
                                    {
                                        BeatmapManager.Current.Version = "Lv." + arr[1];
                                    }
                                    break;

                                case "RANK":
                                    //rank = 0~3  / insane~easy
                                    if (OverrideMeta)
                                    {
                                        int rank = int.Parse(arr[1], GameBase.nfi);
                                        BeatmapManager.Current.DifficultyHpDrainRate = (byte)Math.Max(4, Math.Min(9, 9 - rank * 2));     // 4~9
                                        BeatmapManager.Current.DifficultyOverall     = BeatmapManager.Current.DifficultyHpDrainRate;
                                    }
                                    break;

                                case "LNTYPE":
                                    longType = int.Parse(arr[1], GameBase.nfi);
                                    break;

                                case "LNOBJ":
                                    longObj = arr[1];
                                    break;
                                }
                            }
                        }
                    }
                }
                //process timing list
                timingList.Sort();
                calculateTime();
                //not n+1 style, remove 0 column
                byte col = (byte)Math.Round(BeatmapManager.Current.DifficultyCircleSize);
                if ((col == 6 || col == 8) && !BeatmapManager.Current.SpecialStyle)
                {
                    BeatmapManager.Current.DifficultyCircleSize = col - 1;
                }

                IgnoreSpecial = !BeatmapManager.Current.SpecialStyle;
                for (int i = 0; i < pendingLines.Count; i++)
                {
                    string[] arr = pendingLines[i].Split(':');
                    if (arr.Length == 2)
                    {
                        arr[0] = arr[0].Trim();
                        arr[1] = arr[1].Trim();
                        if (arr[0].Length == 5)
                        {
                            parseDataField(arr);
                        }
                    }
                }
                for (int j = 0; j < pendingNotes.Length; j++)
                {
                    if (pendingNotes[j] != null)
                    {
                        throw new Exception("Something wrong with the bms");
                    }
                }
                //add timing point
                List <ControlPoint> list = new List <ControlPoint>(timingList.Count);
                for (int i = 0; i < timingList.Count; i++)
                {
                    TimingBMS    t  = timingList[i];
                    ControlPoint cp = new ControlPoint((int)t.Time, t.Changed ? 60000 / t.BPM : -100, (TimeSignatures)(t.TimeSignature * 4), SampleSet.None, CustomSampleSet.Default, 70, t.Changed, EffectFlags.None);
                    list.Add(cp);
                }
                AudioEngine.ControlPoints = list;
                //copy samples
                if (!IgnoreSample)
                {
                    foreach (KeyValuePair <string, bool> pair in noteDict)
                    {
                        copyFile(pair.Key);
                    }
                }
                if (!IgnoreEffect)
                {
                    foreach (KeyValuePair <string, bool> pair in effectDict)
                    {
                        copyFile(pair.Key);
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show("Convert failed");
                return(false);
            }
            return(true);
        }