private void onBlueprintSelected(SelectionBlueprint blueprint) { SelectionHandler.HandleSelected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 1); Composer.Playfield.SetKeepAlive(blueprint.HitObject, true); }
private void onBlueprintSelected(SelectionBlueprint blueprint) { SelectionHandler.HandleSelected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 1); }
private void onBlueprintSelected(SelectionBlueprint blueprint) { selectionHandler.HandleSelected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 1); beatmap.SelectedHitObjects.Add(blueprint.HitObject); }
protected virtual void OnBlueprintSelected(SelectionBlueprint <T> blueprint) { SelectionHandler.HandleSelected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 1); }