Esempio n. 1
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        private void onBlueprintSelected(SelectionBlueprint blueprint)
        {
            SelectionHandler.HandleSelected(blueprint);
            SelectionBlueprints.ChangeChildDepth(blueprint, 1);

            Composer.Playfield.SetKeepAlive(blueprint.HitObject, true);
        }
Esempio n. 2
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 private void onBlueprintSelected(SelectionBlueprint blueprint)
 {
     SelectionHandler.HandleSelected(blueprint);
     SelectionBlueprints.ChangeChildDepth(blueprint, 1);
 }
Esempio n. 3
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 private void onBlueprintSelected(SelectionBlueprint blueprint)
 {
     selectionHandler.HandleSelected(blueprint);
     SelectionBlueprints.ChangeChildDepth(blueprint, 1);
     beatmap.SelectedHitObjects.Add(blueprint.HitObject);
 }
Esempio n. 4
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 protected virtual void OnBlueprintSelected(SelectionBlueprint <T> blueprint)
 {
     SelectionHandler.HandleSelected(blueprint);
     SelectionBlueprints.ChangeChildDepth(blueprint, 1);
 }