private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, UserInputManager inputManager) { this.inputManager = inputManager; this.beatmaps = beatmaps; Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, CornerRadius = 5, Masking = true, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(40), Radius = 5, }, Children = new Drawable[] { new Box { Colour = colours.Gray3, RelativeSizeAxes = Axes.Both, }, list = new PlaylistList { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 }, OnSelect = itemSelected, }, filter = new FilterControl { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, ExitRequested = () => State = Visibility.Hidden, FilterChanged = search => list.Filter(search), Padding = new MarginPadding(10), }, }, }, }; beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s)); beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s)); list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets(); beatmapBacking.BindTo(game.Beatmap); filter.Search.OnCommit = (sender, newText) => { var beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault(); if (beatmap != null) { playSpecified(beatmap); } }; }
private void handleBeatmapAdded(BeatmapSetInfo setInfo) => Schedule(() => list.AddBeatmapSet(setInfo));