Esempio n. 1
0
        public override void Reset()
        {
            base.Reset();

            Clock.ProcessFrame();

            Container approachContainer = new Container { Depth = float.MinValue, };

            Add(approachContainer);

            const int count = 10;

            for (int i = 0; i < count; i++)
            {
                var h = new HitCircle
                {
                    StartTime = Clock.CurrentTime + 1000 + i * 80,
                    Position = new Vector2((i - count / 2) * 14),
                };

                DrawableHitCircle d = new DrawableHitCircle(h)
                {
                    Anchor = Anchor.Centre,
                    Origin = Anchor.Centre,
                    Depth = i,
                    State = ArmedState.Hit,
                    Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
                };

                approachContainer.Add(d.ApproachCircle.CreateProxy());
                Add(d);
            }
        }
Esempio n. 2
0
        public DrawableSpinner(Spinner s) : base(s)
        {
            AlwaysReceiveInput = true;

            Origin   = Anchor.Centre;
            Position = s.Position;

            //take up full playfield.
            Size = new Vector2(512);

            spinner = s;

            Children = new Drawable[]
            {
                background = new SpinnerBackground
                {
                    Alpha      = 0,
                    Anchor     = Anchor.Centre,
                    Origin     = Anchor.Centre,
                    DiscColour = Color4.Black
                },
                disc = new SpinnerDisc
                {
                    Alpha      = 0,
                    Anchor     = Anchor.Centre,
                    Origin     = Anchor.Centre,
                    DiscColour = s.ComboColour
                },
                circleContainer = new Container
                {
                    AutoSizeAxes = Axes.Both,
                    Anchor       = Anchor.Centre,
                    Origin       = Anchor.Centre,
                    Children     = new []
                    {
                        circle = new DrawableHitCircle(s)
                        {
                            Interactive = false,
                            Position    = Vector2.Zero,
                            Anchor      = Anchor.Centre,
                        }
                    }
                }
            };

            background.Scale = scaleToCircle;
            disc.Scale       = scaleToCircle;
        }