Esempio n. 1
0
 public bool CanPutStoneToCell(Stone stone, Cell cell)
 {
     if (cell.Stone != null) return false;
     for (int i = 0; i < 8;i++ )
     {
         if (CheckOneDirection(cell, stone, directions[i])) return true;
     }
     return false;
 }
Esempio n. 2
0
        public void PutStoneToCell(Stone stone, Cell cell)
        {
            cell.SetStone(stone);

            for (int i = 0; i < 8; i++)
            {
                if (CheckOneDirection(cell, stone, directions[i]))
                    //チェックOKなら色を変える
                    ChangeCell(cell, stone, directions[i]);
            }
        }
Esempio n. 3
0
 private void ChangeCell(Cell cell, Stone stone, Direction direction)
 {
     Cell next = cell;
     //1つ上に石がある間続ける
     while ((next = next.GetNextCell(direction)) != null && next.HasStone)
     {
         //自分と違う色なら色を変える
         if (stone.Color != next.Stone.Color)
         {
             next.Change();
         }
         else return;
     }
 }
Esempio n. 4
0
        private bool CheckOneDirection(Cell cell, Stone stone, Direction direction)
        {
            Cell next = cell.GetNextCell(direction);

            //1つ上がない場合は置けない
            if (next == null || !next.HasStone) return false;

            //1つ上がプレイヤーと同じ色の場合は置けない
            if (stone.Color == next.Stone.Color) return false;

            //1つ上に石がある間続ける
            while ((next = next.GetNextCell(direction)) != null && next.HasStone)
            {
                //自分と同じ色なら置ける
                if (stone.Color == next.Stone.Color)
                {
                    return true;
                }
            }
            return false;
        }
Esempio n. 5
0
 public void SetStone(Stone stone)
 {
     if (this.Stone != null) return;
     this.Stone = stone;
 }