Esempio n. 1
0
        public void Enqueue(APreFrameObj data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }

            lock (_queue) {
                _queue.Enqueue(data);
            }
        }
Esempio n. 2
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        public APreFrameObj Poll()
        {
            lock (_queue) {
                APreFrameObj returnObj = null;
                if (_queue.Count > 1)
                {
                    //Debug.Log("Skipping " + (_queue.Count - 1) + " Frames");
                }
                else if (_queue.Count == 0)
                {
                    return(null);
                }

                while (_queue.Count > 1)
                {
                    returnObj = _queue.Dequeue();
                    returnObj.Release();
                }

                return(_queue.Dequeue());
            }
        }
Esempio n. 3
0
        public FrameObj GetNewFrame()
        {
            APreFrameObj preObj = frameQueue.Poll();

            if (preObj != null)
            {
                FrameObj newFrame = new FrameObj();
                newFrame.posTex = new Texture2D((int)preObj.posSize.x, (int)preObj.posSize.y, TextureFormat.RGBAFloat,
                                                false);
                newFrame.posTex.wrapMode   = TextureWrapMode.Repeat;
                newFrame.posTex.filterMode = FilterMode.Point;
                newFrame.posTex.SetPixels(preObj.positions);
                newFrame.posTex.Apply();

                if (preObj.colors != null)
                {
                    newFrame.colTex = new Texture2D((int)preObj.colSize.x, (int)preObj.colSize.y,
                                                    TextureFormat.RGBAFloat, false);
                    newFrame.colTex.wrapMode   = TextureWrapMode.Repeat;
                    newFrame.colTex.filterMode = FilterMode.Point;
                    newFrame.colTex.SetPixels(preObj.colors);
                    newFrame.colTex.Apply();
                }
                else if (preObj.DXT1_colors != null)
                {
                    newFrame.colTex = new Texture2D((int)preObj.colSize.x, (int)preObj.colSize.y, TextureFormat.DXT1,
                                                    false);
                    newFrame.colTex.wrapMode   = TextureWrapMode.Clamp;
                    newFrame.colTex.filterMode = FilterMode.Point;
                    newFrame.colTex.LoadRawTextureData(preObj.DXT1_colors);
                    newFrame.colTex.Apply();
                }
                else if (preObj.JPEG_colors != null)
                {
                    newFrame.colTex            = new Texture2D((int)preObj.colSize.x, (int)preObj.colSize.y);
                    newFrame.colTex.wrapMode   = TextureWrapMode.Clamp;
                    newFrame.colTex.filterMode = FilterMode.Point;
                    newFrame.colTex.LoadImage(preObj.JPEG_colors);
                    newFrame.colTex.Apply();
                }

                if (preObj.BodyIndexJPEG_colors != null)
                {
                    newFrame.bidxTex            = new Texture2D((int)preObj.colSize.x, (int)preObj.colSize.y); //TextureFormat.Alpha8
                    newFrame.bidxTex.wrapMode   = TextureWrapMode.Clamp;
                    newFrame.bidxTex.filterMode = FilterMode.Point;
                    newFrame.bidxTex.LoadImage(preObj.BodyIndexJPEG_colors);
                    newFrame.bidxTex.Apply();
                }

                newFrame.cameraPos = preObj.cameraPos;
                newFrame.cameraRot = preObj.cameraRot;

                newFrame.timeStamp = preObj.timeStamp;
                preObj.Release();
                return(newFrame);
            }
            else
            {
                return(null);
            }
        }