Esempio n. 1
0
        // Utility
        public static void GetState(ref NpadState pOutValue, NpadId npadId, NpadStyle npadStyle)
        {
            NpadButton preButtons = pOutValue.buttons;

            switch (npadStyle)
            {
            case NpadStyle.FullKey:
                NpadFullKey.GetState(ref pOutValue, npadId);
                break;

            case NpadStyle.Handheld:
                NpadHandheld.GetState(ref pOutValue, npadId);
                break;

            case NpadStyle.JoyDual:
                NpadJoyDual.GetState(ref pOutValue, npadId);
                break;

            case NpadStyle.JoyLeft:
                NpadJoyLeft.GetState(ref pOutValue, npadId);
                break;

            case NpadStyle.JoyRight:
                NpadJoyRight.GetState(ref pOutValue, npadId);
                break;
            }
            pOutValue.preButtons = preButtons;
        }
Esempio n. 2
0
        public static int GetStates(
            [Out] NpadStateArrayItem[] pOutValues, int count, NpadId npadId, NpadStyle npadStyle)
        {
            switch (npadStyle)
            {
            case NpadStyle.FullKey:
                return(NpadFullKey.GetStates(pOutValues, count, npadId));

            case NpadStyle.Handheld:
                return(NpadHandheld.GetStates(pOutValues, count, npadId));

            case NpadStyle.JoyDual:
                return(NpadJoyDual.GetStates(pOutValues, count, npadId));

            case NpadStyle.JoyLeft:
                return(NpadJoyLeft.GetStates(pOutValues, count, npadId));

            case NpadStyle.JoyRight:
                return(NpadJoyRight.GetStates(pOutValues, count, npadId));
            }
            return(0);
        }