Esempio n. 1
0
 void Receive(ref List <byte[]> a)
 {
     if (socketdata.stream == null)
     {
         return;
     }
     while (socketdata.stream.DataAvailable)
     {
         try
         {
             byte[] recieve = new Byte[8192];
             int    len     = socketdata.stream.Read(recieve, 0, network_utils.nData.Instance.getSize <network_utils.HEADER>());
             network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(recieve);
             if (header.signum == network_utils.SIGNUM.BIN)
             {
                 int restlaenge = header.size - network_utils.nData.Instance.getSize <network_utils.HEADER>();
                 if (restlaenge > 0)
                 {
                     len += socketdata.stream.Read(recieve, network_utils.nData.Instance.getSize <network_utils.HEADER>(), restlaenge);
                 }
             }
             else
             {
                 return;
             }
             byte[] b = new byte[len];
             System.Array.Copy(recieve, 0, b, 0, len);
             a.Add(b);
         }
         catch (Exception e)
         {
             return;
         }
     }
 }
Esempio n. 2
0
 void Receive(ref List <network_utils.cl_data> back)
 {
     for (int i = 0; i < socketUsedIDList.Count; i++)
     {
         try
         {
             while (socketList[socketUsedIDList[i]].stream.DataAvailable)
             {
                 byte[] recieve = new Byte[1024];
                 int    len     = socketList[socketUsedIDList[i]].stream.Read(recieve, 0, network_utils.nData.Instance.getSize <network_utils.HEADER>());
                 network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(recieve);
                 if (header.signum == network_utils.SIGNUM.BIN)
                 {
                     int restlaenge = header.size - network_utils.nData.Instance.getSize <network_utils.HEADER>();
                     if (restlaenge > 0)
                     {
                         len += socketList[socketUsedIDList[i]].stream.Read(recieve, network_utils.nData.Instance.getSize <network_utils.HEADER>(), restlaenge);
                     }
                 }
                 byte[] recieved = new Byte[len];
                 System.Array.Copy(recieve, 0, recieved, 0, len);
                 network_utils.cl_data cl = new network_utils.cl_data(socketUsedIDList[i], recieved);
                 cl.containerID = socketUsedIDList[i];
                 back.Add(cl);
             }
         }
         catch (Exception e)
         {
             SocketData s = socketList[socketUsedIDList[i]];
             socketList[socketUsedIDList[i]] = s;
         }
     }
 }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        CheckPingOut();
        checkDel();
        List <network_utils.cl_data> messages = new List <network_utils.cl_data>();

        messages.Clear();
        Receive(ref messages);
        foreach (network_utils.cl_data bb in messages)
        {
            int count = 0;
            bb.data.CopyTo(bb.data, count);
            network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(bb.data);
            if (header.signum != network_utils.SIGNUM.BIN)
            {
                continue;
            }
            SetPing(bb.containerID);
            switch (header.command)
            {
/*                case (int)network_data.COMMANDS.cend_ingame:
 *                  {
 *                      network_data.end_ingame com = network_utils.nData.Instance.DeserializeMsg<network_data.end_ingame>(bb.data);
 *                      socketList[com.header.containerID].del = true;
 *                  }
 *                  break;
 */
            case (int)network_data.COMMANDS.cping:
            {
                network_data.ping com = network_utils.nData.Instance.DeserializeMsg <network_data.ping>(bb.data);
                com.relfecttime = Timer.ElapsedMilliseconds;
                byte[] data = network_utils.nData.Instance.SerializeMsg <network_data.ping>(com);
                Send(com.header.containerID, data);
            }
            break;

            case (int)network_data.COMMANDS.cset_ingame_param:
            {
                network_data.set_ingame_param com = network_utils.nData.Instance.DeserializeMsg <network_data.set_ingame_param>(bb.data);
                socketList[com.header.containerID].playername = com.playername;
            }
            break;

            default:
            {
                channel c = ChannelObjectList[header.channelID].GetComponent <channel>();
                c.ProcessMessage(ref bb.data, c.gameObject.GetComponent <receiver>());
            }
            break;
            }
        }
        if (beginning == true && socketUsedIDList.Count == 0)
        {
            endgame = true;
        }
    }
Esempio n. 4
0
    }// Update is called once per frame

    void Update()
    {
        if (ingameContID != -1)
        {
            long l        = Timer.ElapsedMilliseconds;
            long duration = Timer.ElapsedMilliseconds - lastPing;
            if (duration > 250)
            {
                lastPing = l;
                network_data.ping m = new network_data.ping();
                m.set(ingameContID, 0);
                m.sendtime = Timer.ElapsedMilliseconds;
                byte[] data = network_utils.nData.Instance.SerializeMsg <network_data.ping>(m);
                Send(ingameContID, data);
            }
        }
        List <byte[]> datas = new List <byte[]>();

        Receive(ref datas);
        if (datas.Count > 0)
        {
            for (int i = 0; i < datas.Count; i++)
            {
                byte[] data = datas[i];
                if (data.Length > 0)
                {
                    network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(data);
                    if (header.signum == network_utils.SIGNUM.BIN)
                    {
                        switch (header.command)
                        {
                        case (int)network_data.COMMANDS.cping:
                        {
                            long ti = Timer.ElapsedMilliseconds;
                            network_data.ping com = network_utils.nData.Instance.DeserializeMsg <network_data.ping>(data);
                            long t = 0;
                            if (pingInit == false)
                            {
                                t               = com.relfecttime + (ti - com.sendtime) / 2 - ti;
                                pingInit        = true;
                                ServerTime.time = t;
                            }
                            else
                            {
                                long delta1 = (ti - com.sendtime) / 2;
                                long delta  = 0;
//                                        for (int j = 0; j < 8; j++) delta += timedelta[j];
//                                        delta /= 8;
//                                        if (Math.Abs(delta) < Math.Abs(delta1 / 2)) delta1 = 0;
                                timedelta[timedeltaIndex] = delta1;
                                timedeltaIndex            = (timedeltaIndex + 1) % 8;
                                for (int j = 0; j < 8; j++)
                                {
                                    delta += timedelta[j];
                                }
                                delta /= 8;
                                t      = com.relfecttime + delta - ti;
                            }
//                                    lasttimedelta = Mathf.Abs(ServerTime.time - t);
                            lasttimedelta   = ServerTime.time - t;
                            ServerTime.time = t;
                        }
                        break;

                        case (int)network_data.COMMANDS.cset_ingame_param:
                        {
                            network_data.set_ingame_param m = network_utils.nData.Instance.DeserializeMsg <network_data.set_ingame_param>(data);
                            ingameContID = m.header.containerID;
                            //                                        m.playername = main.playername;
                            //                                       byte[] d = network_utils.nData.Instance.SerializeMsg<network_data.set_ingame_param>(m);
                            //                                      connect.Send(d);

                            network_data.enter_ship s = new network_data.enter_ship();
                            s.set(ingameContID, 1);
                            s.shipchannel = m.shipchannel;
                            byte[] data1 = network_utils.nData.Instance.SerializeMsg <network_data.enter_ship>(s);
                            Send(ingameContID, data1);

                            Debug.Log(ingameContID);
                        }
                        break;

                        default:
                        {
                            if (ChannelObjectList.ContainsKey(header.channelID))
                            {
                                channel c = ChannelObjectList[header.channelID].GetComponent <channel>();
                                c.ProcessMessage(ref data, c.gameObject.GetComponent <receiver>());
                            }
                        }
                        break;
                        }
                    }
                }
            }
        }
    }
Esempio n. 5
0
    public override void ProcessMessage(ref byte[] message)
    {
        network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(message);
        if (header.signum != network_utils.SIGNUM.BIN)
        {
            return;
        }
        switch (header.command)
        {
        case (int)network_data.COMMANDS.center_ship:
        {
            network_data.enter_ship com = network_utils.nData.Instance.DeserializeMsg <network_data.enter_ship>(message);
            if (Channel.GetNetwork().IsClient() == false)
            {
                GameObject g = GetNextSpawnPoint();
                SpawnPlayer(com.header.containerID, Channel.GetNetwork().IsClient(), false, g.transform.localPosition, g.transform.localRotation, 0);
            }
        }
        break;

        case (int)network_data.COMMANDS.ccreate_player:
        {
            network_data.create_player com = network_utils.nData.Instance.DeserializeMsg <network_data.create_player>(message);
            if (Channel.GetNetwork().IsClient() == true)
            {
                SpawnPlayer(com.header.containerID, Channel.GetNetwork().IsClient(), Channel.GetNetwork().GetComponent <client>().ingameContID == com.header.containerID, com.position, com.rotation, 0);
            }
        }
        break;

        case (int)network_data.COMMANDS.cmove_player:
        {
            network_data.move_player com = network_utils.nData.Instance.DeserializeMsg <network_data.move_player>(message);
            if (Channel.GetNetwork().IsClient())
            {
                if (Channel.GetNetwork().GetComponent <client>().ingameContID != com.header.containerID)
                {
                    GameObject g = Channel.GetEntity(com.header.containerID);
                    if (g != null)
                    {
                        g.GetComponent <puppet>().SetTransform(com.position, com.rotation, puppet.trans_flag_position | puppet.trans_flag_rotation, com.time);
                    }
                }
            }
            else
            {
                GameObject g = Channel.GetEntity(com.header.containerID);
                if (g != null)
                {
                    g.GetComponent <puppet>().SetTransform(com.position, com.rotation, puppet.trans_flag_position | puppet.trans_flag_rotation, com.time);
                }
            }
        }
        break;

        case (int)network_data.COMMANDS.cdisconnect:
        {
            network_data.disconnect com = network_utils.nData.Instance.DeserializeMsg <network_data.disconnect>(message);
            UnregisterEntity(com.header.containerID);
        }
        break;

        case (int)network_data.COMMANDS.ctrigger:
        {
            network_data.trigger com = network_utils.nData.Instance.DeserializeMsg <network_data.trigger>(message);
            if (Triggers.ContainsKey(com.netID))
            {
                trigger t = Triggers[com.netID];
                if (Channel.GetNetwork().IsClient())
                {
                    if (com.accept)
                    {
                        t.SetTrigger(com.count, com.on);
                        t.GetLink().Accept(com.on, com.header.containerID);
                        t.DoActivate(com.header.containerID);
                    }
                }
                else
                {
                    t.TriggerRequest(com.header.containerID);
                    t.DoActivate(com.header.containerID);
                }
            }
        }
        break;
        }
    }
Esempio n. 6
0
    public override void ProcessMessage(ref byte[] message)
    {
        network_utils.HEADER header = network_utils.nData.Instance.DeserializeMsg <network_utils.HEADER>(message);
        if (header.signum != network_utils.SIGNUM.BIN)
        {
            return;
        }
        switch (header.command)
        {
        case (int)network_data.COMMANDS.cmove_player:
        {
            network_data.move_player com = network_utils.nData.Instance.DeserializeMsg <network_data.move_player>(message);
            if (Channel.GetNetwork().IsClient())
            {
                GameObject g = Channel.GetEntity(com.header.containerID);
                ship       s = g.GetComponent <ship>();
                if (s != null)
                {
                    if (!s.IsCockpitUsedByMe())
                    {
                        g.GetComponent <ship>().SetTransform(com.position, com.rotation, puppet.trans_flag_position | puppet.trans_flag_rotation, com.time);
                        g.GetComponent <ship>().SetMoveVector(com.position);
                        g.GetComponent <ship>().SetVelocity(com.velocity);
                    }
                    else
                    {
                        g.GetComponent <ship>().SetTransform(com.position, com.rotation, puppet.trans_flag_position, com.time);
                    }
                }
            }
            else
            {
                //                        g.transform.rotation = com.rotation;
                GameObject g = Channel.GetEntity(com.header.containerID);
                if (g == null)
                {
                    Debug.Log("ShipID " + com.header.containerID + " not found");
                }
                else
                {
                    g.GetComponent <ship>().SetTransform(com.position, com.rotation, puppet.trans_flag_rotation, Time.time);
                    //                        g.GetComponent<ship>().SetTransform(com.position,com.rotation);
                    g.GetComponent <ship>().SetMoveVector(com.position);
                    g.GetComponent <ship>().SetVelocity(com.velocity);
                    byte[] data1 = network_utils.nData.Instance.SerializeMsg <network_data.move_player>(com);
                    //                        g.GetComponent<ship>().GetChannel().SendToChannel(ref data1);
                }
            }


/*                    if (Channel.GetNetwork().IsClient())
 *                  {
 *                      int ownid = Channel.GetNetwork().GetComponent<client>().ingameContID;
 *                      GameObject g = Channel.GetEntity(com.header.containerID);
 *                      if (g != null)
 *                      {
 *                          g.GetComponent<puppet>().SetTransform(com.position, com.rotation);
 *                      }
 *                  }
 *                  else
 *                  {
 *                      GameObject g = Channel.GetEntity(com.header.containerID);
 *                      if (g != null)
 *                      {
 *                          g.GetComponent<puppet>().SetTransform(com.position, com.rotation);
 *                          g.GetComponent<ship>().SetVelocity(com.velocity);
 *                      }
 *                  }
 */
        }
        break;
        }
    }