public void InitCore(CallBackEvent e) { // Can't run this more than once if (inited) return; // We need to be able to Log stuff //if (l == null) return; if (e == null) return; //Log = l; Event = e; Log.WriteLine(netLogic.Shared.LogType.Debug, "netLogic.dll Initializing..."); // Initialize everything try { if (!File.Exists(Environment.CurrentDirectory + "/" + BoogieBotConfigFileName)) throw new FileNotFoundException("Configuration file not found.", BoogieBotConfigFileName); configFile = new IniReader(Environment.CurrentDirectory + "/netLogic.ini"); // NOTE: Set any OS specific variables so things can be done differently later, ie. Windows or Linux, etc. OperatingSystem os = Environment.OSVersion; switch (os.Platform) { case PlatformID.Win32Windows: Log.WriteLine(netLogic.Shared.LogType.Debug, "> Operating System: Windows"); break; case PlatformID.Win32NT: Log.WriteLine(netLogic.Shared.LogType.Debug, "> Operating System: Windows NT"); break; case PlatformID.Unix: Log.WriteLine(netLogic.Shared.LogType.Debug, "> Operating System: Unix"); break; } Log.WriteLine(netLogic.Shared.LogType.Debug, "> OS Version: {0}.{1} (Build: {2}) ({3})", os.Version.Major, os.Version.Minor, os.Version.Build, os.ServicePack); // Find WoW's Folder wowPath = getWowPath(); Log.WriteLine(netLogic.Shared.LogType.Debug, "> WowPath: {0}", wowPath); // Find WoW's Version wowVersion = getWoWVersion(); Log.WriteLine(netLogic.Shared.LogType.Debug, "> WoW Version: World of Warcraft {0}.{1}.{2}.{3} ({4}) Found! Emulating this version.", wowVersion.major, wowVersion.minor, wowVersion.update, wowVersion.build, netInstance.WowTypeString); //objectMgr = new ObjectMgr(); GameObject _objects = new GameObject("objMgr"); _objects.AddComponent<ObjMgr>(); objMgr = _objects.GetComponent<ObjMgr>(); DontDestroyOnLoad(objMgr); //movementMgr = new MovementMgr(netLogicCore.ObjectMgr); //combatMgr = new CombatMgr(ObjectMgr,MovementMgr); //terrainMgr = new TerrainMgr(); // UpdateFieldsLoader.LoadUpdateFields(wowVersion.build); //areaTable = new AreaTable(); //mapTable = new MapTable(); } catch (Exception ex) { // Bot Start up Failed. Log why, and rethrow the exception. Log.WriteLine(netLogic.Shared.LogType.Debug, ex.Message); Log.WriteLine(netLogic.Shared.LogType.Debug, ex.StackTrace); throw new Exception("BoogieBot.dll Init Failure.", ex); } inited = true; Log.WriteLine(netLogic.Shared.LogType.Debug, "BoogieBot.dll Initialized."); }
public MovementMgr(ObjMgr _objectMgr) { objectMgr = _objectMgr; //terrainMgr = Client.terrainMgr; }
public CombatMgr(ObjMgr _objectMgr, MovementMgr _movementMgr,WorldSession _session) { objectMgr = _objectMgr; movementMgr = _movementMgr; client = _session; }