public virtual bool Connect(string remote_ip, int remote_port, int timeout = 10000) { try { this.ServerIp = remote_ip; this.ServerPort = remote_port; EzWireProtocol protocol = new EzWireProtocol(); protocol.DataReceived += protocol_DataReceived;//接收到数据,但不一定是message _client = ScsClientFactory.CreateClient(new ScsTcpEndPoint(remote_ip, remote_port)); _client.WireProtocol = protocol; _client.Connected += client_Connected; _client.Disconnected += client_Disconnected; _client.MessageReceived += client_MessageReceived; _client.ConnectTimeout = timeout; _client.Connect(); this._remain_life_number = this.DefaultLifeNumber; Helper.start_timer(ref _1s_timer, "1s timer", 1000, _1s_timer_Elapsed); } catch (Exception ex) { EzLogger.GlobalLogger.warning(string.Format("{0}{2}{1}{2}", ex.Message, ex.StackTrace, Environment.NewLine)); Dispose(); return(false); } return(true); }
public override bool Connect(string remote_ip, int remote_port, int timeout = 10000) { try { this.ServerIp = remote_ip; this.ServerPort = remote_port; EzWireProtocol protocol = new EzWireProtocol(); protocol.DataReceived += protocol_DataReceived;//接收到数据,但不一定是message _client = ScsClientFactory.CreateClient(new ScsTcpEndPoint(remote_ip, remote_port)); _client.WireProtocol = protocol; _client.ConnectTimeout = timeout; _client.Connected += client_Connected; _client.Disconnected += client_Disconnected; Messenger = new RequestReplyMessenger<IScsClient>(_client); Messenger.MessageReceived += messenger_MessageReceived; Messenger.Start(); _client.Connect(); this._remain_life_number = this.DefaultLifeNumber; Helper.start_timer(ref _1s_timer, "1s timer", 1000, _1s_timer_Elapsed); } catch (Exception ex) { EzLogger.GlobalLogger.warning(string.Format("{0}{2}{1}{2}", ex.Message, ex.StackTrace, Environment.NewLine)); Dispose(); return false; } return true; }