/** Create a named layer */ public nLayer Add(int id, int depth) { if (_layers.ContainsKey(id)) _layers[id].Clear(); _layers[id] = new nLayer(); return _layers[id]; }
public bTreeViewModel(bTree tree, nCamera camera, bool force) { Tree = new nLayer(); if (tree != null) { foreach (var p in tree.Render(camera, force)) { Tree.Add(p); } } }
private void DrawTree(nLayer tree) { _lastTree = tree; _lastTree.Position = new Vector2(0, -3f); }