/** Create a named layer */
 public nLayer Add(int id, int depth)
 {
     if (_layers.ContainsKey(id))
     _layers[id].Clear();
       _layers[id] = new nLayer();
       return _layers[id];
 }
 public bTreeViewModel(bTree tree, nCamera camera, bool force)
 {
     Tree = new nLayer();
       if (tree != null) {
     foreach (var p in tree.Render(camera, force)) {
       Tree.Add(p);
     }
       }
 }
Esempio n. 3
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 private void DrawTree(nLayer tree)
 {
     _lastTree = tree;
     _lastTree.Position = new Vector2(0, -3f);
 }