Esempio n. 1
0
        protected override void OnMouseWheel(MouseEventArgs e)
        {
            base.OnMouseWheel(e);
            int grad;
            int delta = e.Delta / 40;

            IKLink el  = null;
            IKLink el2 = null;

            if (!Control.ModifierKeys.HasFlag(Keys.Shift))
            {
                el             = _base.Children[0];
                el2            = _base2.Children[0];
                grad           = _rotations[0] + delta;
                _rotations[0] += delta;
            }
            else
            {
                el             = _base.Children[0].Children[0];
                el2            = _base2.Children[0].Children[0];
                grad           = _rotations[1] + delta;
                _rotations[1] += delta;
            }

            float bogen = (float)(grad * Math.PI / 180);

            Debug.WriteLine("Grad: {0} TotalGrad: {1} bogen: {2}", delta, grad, bogen);

            //el.Rotation = new Vector3((float)Math.Cos(bogen), (float)Math.Sin(bogen), 1);
            // el.Rotation = new Matrix3D(Math.Cos(bogen), Math.Sin(bogen),-Math.Sin(bogen));
            el.Rotation = new Matrix3D(Math.Cos(bogen), Math.Sin(bogen), 0, 0, -Math.Sin(bogen), Math.Cos(bogen), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

            //https://math.stackexchange.com/questions/142821/matrix-for-rotation-around-a-vector
            Vector3D rotVec1 = new Vector3D(1, 0, 0);

            //to extend 3x3 to 4x4
            float dummy0 = 0;
            float dummy1 = 1;

            var W    = new Matrix3D(0, rotVec1.Z, -rotVec1.Y, dummy0, -rotVec1.Z, 0, rotVec1.X, dummy0, rotVec1.Y, -rotVec1.X, 0, dummy0, dummy0, dummy0, dummy0, dummy1);
            var W2   = Matrix3D.Multiply(W, W);
            var sin2 = Math.Sin(bogen) * Math.Sin(bogen);

            var rot = Matrix3D.Identity + Matrix3D.Sc(Math.Sin(bogen), W) + 2 * sin2 * W ^ 2;

            el2.Rotation = new Matrix3D(Math.Cos(bogen), Math.Sin(bogen), 0, 0, -Math.Sin(bogen), Math.Cos(bogen), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
            this.Invalidate();
            // Debug.WriteLine("{0:n4}   {0:n4}",el.Rotation.X,el.Rotation.Y);
            //Debug.WriteLine(el.Rotation);
        }
Esempio n. 2
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            float len1x = 50; float len1y = 10;
            float len2x = 40; float len2y = 40;

            double rad120 = 120 * Math.PI / 180;

            _base          = new IKLink(new Vector3D(this.Size.Width / 2, this.Size.Height / 2, 0));
            _base.Rotation = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
            var newEl = new IKLink(len1x, len1y, 0);

            _base.Children.Add(newEl);
            newEl.Children.Add(new IKLink(len2x, len2y, 0));

            _base2          = new IKLink(new Vector3D(this.Size.Width / 2, this.Size.Height / 2, 0));
            _base2.Rotation = new Matrix3D(Math.Cos(rad120), 0, -Math.Sin(rad120), 0, 1, 0, 0, 0, Math.Sin(rad120), 0, Math.Cos(rad120), 0, 0, 0, 0, 1);
            newEl           = new IKLink(len1x, len1y, 0);
            _base2.Children.Add(newEl);
            newEl.Children.Add(new IKLink(len2x, len2y, 0));
        }