Esempio n. 1
0
        /// <summary>
        /// Stop listening, free resources.
        /// </summary>
        public void Stop()
        {
            if (_server != null)
            {
                var listener = _server;
                _server = null;

                GC.Collect(0, GCCollectionMode.Forced);
                GC.WaitForPendingFinalizers();

                listener.StopListening();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Start listening at 127.0.0.1:port.
        /// </summary>
        public void Start(string codeAPI)
        {
            if (_server != null)
            {
                throw new Exception("Server already initialized.");
            }


            // The client and server must agree on the interface id to use:
            var iid = new Guid("{1B617C4B-BF68-4B8C-AE2B-A77E6A3ECEC5}");

            // Create the server instance, adjust the defaults to your needs.
            _server = new RpcServerApi(iid, 100, ushort.MaxValue, allowAnonTcp: false);

            try
            {
                // Add an endpoint so the client can connect, this is local-host only:
                _server.AddProtocol(RpcProtseq.ncalrpc, codeAPI, 100);
                // If you want to use TCP/IP uncomment the following, make sure your client authenticates or allowAnonTcp is true
                _server.AddProtocol(RpcProtseq.ncacn_np, @"\pipe\" + codeAPI, 25);
                // If you want to use TCP/IP uncomment the following, make sure your client authenticates or allowAnonTcp is true
                _server.AddProtocol(RpcProtseq.ncacn_ip_tcp, @"18081", 25);

                // Add the types of authentication we will accept
                _server.AddAuthentication(RpcAuthentication.RPC_C_AUTHN_GSS_NEGOTIATE);
                _server.AddAuthentication(RpcAuthentication.RPC_C_AUTHN_WINNT);
                _server.AddAuthentication(RpcAuthentication.RPC_C_AUTHN_NONE);

                // Subscribe the code to handle requests on this event:
                _server.OnExecute += _server_OnExecute;
                //_server.OnExecute += delegate (IRpcClientInfo client, byte[] bytes) { return new byte[0]; };

                // Start Listening
                _server.StartListening();
            }
            catch (Exception ex)
            {
                Console.Error.WriteLine(ex);
            }
        }