Esempio n. 1
0
        public void Remove(Game gm)
        {
            list.Remove(gm);

            foreach (var item in list)
            {
                var gameString = new GameString();
                gameString.Id             = item.Id.ToString();
                gameString.Name           = item.Name;
                gameString.Date           = item.Date;
                gameString.StartTime      = item.StartTime;
                gameString.EndTime        = item.EndTime;
                gameString.Place          = item.Place;
                gameString.Type           = item.Type.ToString();
                gameString.MyName         = item.MyName;
                gameString.PairName       = item.PairName;
                gameString.RivalAName     = item.RivalAName;
                gameString.RivalBName     = item.RivalBName;
                gameString.MySet1Count    = item.MySet1Count.ToString();
                gameString.RivalSet1Count = item.RivalSet1Count.ToString();
                gameString.MySet2Count    = item.MySet2Count.ToString();
                gameString.RivalSet2Count = item.RivalSet2Count.ToString();
                gameString.MySet3Count    = item.MySet3Count.ToString();
                gameString.RivalSet3Count = item.RivalSet3Count.ToString();
                gameString.MySet4Count    = item.MySet4Count.ToString();
                gameString.RivalSet4Count = item.RivalSet4Count.ToString();
                gameString.MySet5Count    = item.MySet5Count.ToString();
                gameString.RivalSet5Count = item.RivalSet5Count.ToString();
                gameString.Remark         = item.Remark;

                displayer.Add(gameString);
            }
        }
Esempio n. 2
0
        public void Insert(Game gm)
        {
            list.Insert(0, gm);

            var gameString = new GameString();

            gameString.Id             = gm.Id.ToString();
            gameString.Name           = gm.Name;
            gameString.Date           = gm.Date;
            gameString.StartTime      = gm.StartTime;
            gameString.EndTime        = gm.EndTime;
            gameString.Place          = gm.Place;
            gameString.Type           = gm.Type.ToString();
            gameString.MyName         = gm.MyName;
            gameString.PairName       = gm.PairName;
            gameString.RivalAName     = gm.RivalAName;
            gameString.RivalBName     = gm.RivalBName;
            gameString.MySet1Count    = gm.MySet1Count.ToString();
            gameString.RivalSet1Count = gm.RivalSet1Count.ToString();
            gameString.MySet2Count    = gm.MySet2Count.ToString();
            gameString.RivalSet2Count = gm.RivalSet2Count.ToString();
            gameString.MySet3Count    = gm.MySet3Count.ToString();
            gameString.RivalSet3Count = gm.RivalSet3Count.ToString();
            gameString.MySet4Count    = gm.MySet4Count.ToString();
            gameString.RivalSet4Count = gm.RivalSet4Count.ToString();
            gameString.MySet5Count    = gm.MySet5Count.ToString();
            gameString.RivalSet5Count = gm.RivalSet5Count.ToString();
            gameString.Remark         = gm.Remark;

            displayer.Insert(0, gameString);
        }
Esempio n. 3
0
        private void UpdateDisplayser()
        {
            foreach (var item in list)
            {
                var gameString = new GameString();
                gameString.Id        = item.Id.ToString();
                gameString.Name      = item.Name;
                gameString.Date      = item.Date;
                gameString.StartTime = item.StartTime;
                gameString.EndTime   = item.EndTime;
                gameString.Place     = item.Place;
                gameString.Type      = item.Type.ToString();

                string myTeam    = item.MyName;
                string rivalTeam = item.RivalAName;

                if (item.Type == 1)
                {
                    gameString.MyTeam    = myTeam + System.Environment.NewLine + item.PairName;
                    gameString.RivalTeam = rivalTeam + System.Environment.NewLine + item.RivalBName;
                }
                else
                {
                    gameString.MyTeam    = myTeam;
                    gameString.RivalTeam = rivalTeam;
                }

                if (item.MySet1Count == 0 && item.RivalSet1Count == 0)
                {
                    gameString.MySet1Count    = string.Empty;
                    gameString.RivalSet1Count = string.Empty;
                    gameString.Set1Label      = string.Empty;
                }
                else
                {
                    gameString.MySet1Count    = item.MySet1Count.ToString();
                    gameString.RivalSet1Count = item.RivalSet1Count.ToString();
                    gameString.Set1Label      = AppResources.Set1;
                }

                if (item.MySet2Count == 0 && item.RivalSet2Count == 0)
                {
                    gameString.MySet2Count    = string.Empty;
                    gameString.RivalSet2Count = string.Empty;
                    gameString.Set2Label      = string.Empty;
                }
                else
                {
                    gameString.MySet2Count    = item.MySet2Count.ToString();
                    gameString.RivalSet2Count = item.RivalSet2Count.ToString();
                    gameString.Set2Label      = AppResources.Set2;
                }

                if (item.MySet3Count == 0 && item.RivalSet3Count == 0)
                {
                    gameString.MySet3Count    = string.Empty;
                    gameString.RivalSet3Count = string.Empty;
                    gameString.Set3Label      = string.Empty;
                }
                else
                {
                    gameString.MySet3Count    = item.MySet3Count.ToString();
                    gameString.RivalSet3Count = item.RivalSet3Count.ToString();
                    gameString.Set3Label      = AppResources.Set3;
                }

                if (item.MySet4Count == 0 && item.RivalSet4Count == 0)
                {
                    gameString.MySet4Count    = string.Empty;
                    gameString.RivalSet4Count = string.Empty;
                    gameString.Set4Label      = string.Empty;
                }
                else
                {
                    gameString.MySet4Count    = item.MySet4Count.ToString();
                    gameString.RivalSet4Count = item.RivalSet4Count.ToString();
                    gameString.Set4Label      = AppResources.Set4;
                }

                if (item.MySet5Count == 0 && item.RivalSet5Count == 0)
                {
                    gameString.MySet5Count    = string.Empty;
                    gameString.RivalSet5Count = string.Empty;
                    gameString.Set5Label      = string.Empty;
                }
                else
                {
                    gameString.MySet5Count    = item.MySet5Count.ToString();
                    gameString.RivalSet5Count = item.RivalSet5Count.ToString();
                    gameString.Set5Label      = AppResources.Set5;
                }

                gameString.Remark = item.Remark;

                displayer.Add(gameString);
            }
        }