Esempio n. 1
0
        public static new Wall Create(Map map, string name, DimensionMap size, string texture, int nbSprite, float height)
        {
            int[,] forme      = new int[size.NbCaseX, size.NbCaseY];
            int[,] spriteCase = new int[size.NbCaseX, size.NbCaseY];

            /*				ALIMENTATION POUR LES TESTS					*/
            // génération alléatoire de zone
            Random rng = new Random((int)DateTime.Now.Ticks);

            for (int x = (size.Origin.X == 0) ? 0 : 1; x < size.NbCaseX - ((size.Origin.X + size.NbCaseX == map.Size.NbCaseX) ? 0 : 1); x = ++x)
            {
                for (int y = (size.Origin.Y == 0) ? 0 : 1; y < size.NbCaseY - ((size.Origin.Y + size.NbCaseY == map.Size.NbCaseY) ? 0 : 1); ++y)
                {
                    int value = 1;
                    forme[x, y]      = (rng.Next(0, 100) < 95) ? 0 : value;
                    spriteCase[x, y] = forme[x, y];
                }
            }

            Wall wall = new Wall(map, name, size, texture, spriteCase, nbSprite, height);

            wall.Initialize();
            map.Cartos.Add(wall);

            return(wall);
        }
Esempio n. 2
0
 /*				CONSTRUCTEUR			*/
 private Wall(Map father, string name, DimensionMap size, string texture, int[,] spriteCase, int nbSprite, float height) : base(father, name, size, texture, spriteCase, nbSprite, height)
 {
     blocked = true;
 }