Esempio n. 1
0
        public void excAction(m_fight_attack_toc fightVO, Animal src, Animal[] dests, bool isSelf)
        {
            float curTime = Time.time;

            updateFightUnitPos(src,fightVO);
            if (src != null) {
                if (src is Monster) {
                    //(src as Monster).delayAttackKey = LoopManager.setTimeout(attack, actionVO.delay * 33, [src, actionVO.type, fightVO.dir, fightVO.skillid, fightVO.target_id, isSelf]);
                } else {
                    string type = "attack";
                    attack(src, type, fightVO.dir, fightVO.skillid, fightVO.target_id, isSelf);
                }
            }
        }
Esempio n. 2
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 public static Animal[] getDest(m_fight_attack_toc fightVO)
 {
     Animal[] dests = new Animal[fightVO.result.Length];
     p_attack_result result;
     Animal dest;
     int leftHP;
     for (int i = fightVO.result.Length - 1; i >= 0; i--)
     {
         result = fightVO.result[i] as p_attack_result;
         dest = SceneUnitMgr.getUnit(result.dest_id) as Animal;
         if (dest != null) {
             dests[i] = dest;
         }
     }
     return dests;
 }
Esempio n. 3
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 private void attack(Animal tar,string attType,int dir,int skill,double targetID,bool needShake = true)
 {
     tar.attack(attType, dir);
 }