public override float getRadiationDeathRate(PlanetCondition conditions, Colony colony) { double a = colony.getRadiationResistent(); double b = timeTick(conditions.getTime()); float res = (float)Math.Pow(a, b); if (res < 0.001) { float res2 = (float)Math.Pow(a, b); res = res2; } return(res); }
private double GetRadiationResistance(model.Colony colonyInfo) { return(System.Math.Round(colonyInfo.getRadiationResistent(), 5)); }