Esempio n. 1
0
        public static AreaContent getFromOutline(List<AreaVertex> outline)
        {
            var content = new AreaContent();

            if (!isRightHanded(outline))
            {
                outline.Reverse();
            }
            outline=outline.Select(x => { x.Center = 1; return x; }).ToList();
            content.Vertices.AddRange(outline);

            //var bottomRing = new List<AreaVertex>(outline);
            var bottomRing = outline.Select(x => {
                var y = new AreaVertex();
                y.X = x.X;
                y.Y = x.Y;
                y.Z = x.Z;
                y.W = x.W;
                y.Center = 0;
                return y; }).ToList();
            content.Vertices.AddRange(bottomRing);

            var innerRing = getInnerRing(outline);
            content.Vertices.AddRange(innerRing);

            var triangles = getTriangles(outline, 0, outline.Count - 1);
            content.Triangles.AddRange(triangles);
            var borderTriangles = getBorderTriangles(outline.Count);
            content.Triangles.AddRange(borderTriangles);

            AreaClipped ac = new AreaClipped();
            ac.StartTriangle = 0;
            ac.StartVertex = 0;
            ac.TriangleCount = triangles.Count;
            ac.VertexCount = outline.Count;
            //ac.TriangleCount = content.Triangles.Count;
            //ac.VertexCount = content.Vertices.Count;
            content.ClippedAreas.Add(ac);
            AreaClipped ac2 = new AreaClipped();
            content.ClippedAreas.Add(ac2);

            AreaClipped bt = new AreaClipped();
            bt.StartTriangle = triangles.Count;
            bt.StartVertex = outline.Count;
            bt.TriangleCount = borderTriangles.Count;
            bt.VertexCount = 2 * outline.Count;
            content.BorderTriangle = bt;

            AreaClipped bv = new AreaClipped();
            bv.StartTriangle = 0;
            bv.StartVertex = 2*outline.Count;
            bv.TriangleCount = 0;
            bv.VertexCount = outline.Count;
            content.BorderVertex = bv;

            //Console.Write("vertices=[");
            //var scen = content;
            /*foreach (var v in scen.Vertices)
            {
                Console.WriteLine("{0:G},{1:G},{2:G};", (int)v.X, (int)v.Y, (int)v.Center);
            }
            Console.WriteLine("]");

            Console.Write("tri=[");
            foreach (var v in scen.Triangles)
            {
                Console.WriteLine("{0},{1},{2};", (int)v.Point1, (int)v.Point2, (int)v.Point3);
            }
            Console.WriteLine("]");

            Console.WriteLine("bt=[{0:G},{1:G},{2:G},{3:G}]", scen.BorderTriangle.StartTriangle, scen.BorderTriangle.StartVertex, scen.BorderTriangle.TriangleCount, scen.BorderTriangle.VertexCount);
            Console.WriteLine("bv=[{0:G},{1:G},{2:G},{3:G}]", scen.BorderVertex.StartTriangle, scen.BorderVertex.StartVertex, scen.BorderVertex.TriangleCount, scen.BorderVertex.VertexCount);
            var k = 0;
            foreach (var a in scen.ClippedAreas)
            {
                Console.WriteLine("t{4}=[{0:G},{1:G},{2:G},{3:G}]", a.StartTriangle, a.StartVertex, a.TriangleCount, a.VertexCount, k++);
            }
            */
            return content;
        }
Esempio n. 2
0
 public static List<Point> getOutline(AreaContent content)
 {
     var outline=content.Vertices.GetRange(content.BorderVertex.StartVertex,content.BorderVertex.VertexCount);
     return outline.ConvertAll(x => new Point((int)x.X / scaleFactor, (int)x.Y / scaleFactor));
 }