Esempio n. 1
0
 public LibraryTest()
 {
     env = new GameEngine();
     p1 = new ConsolePlayer(env,"p1");
     p2 = new ConsolePlayer(env,"p2");
 }
Esempio n. 2
0
        public static void Main(string[] args)
        {
            const int GAMES_TO_PLAY = 1000;

            string[] names     = { "joe", "bob" };
            string[] decklists = { "20 Goblin Piker\n20 Grey Ogre\n20 Mountain",
                                   "20 Grey Ogre\n15 Hill Giant\n25 Mountain" };
            Dictionary <string, int> wins       = new Dictionary <string, int>();
            Dictionary <string, int> winsOnPlay = new Dictionary <string, int>();

            foreach (var s in names)
            {
                wins[s]       = 0;
                winsOnPlay[s] = 0;
            }

            logger.Info("mlaSharp : Magic the Gathering Learning Agent");
            for (int iterations = 0; iterations < GAMES_TO_PLAY; iterations++)
            {
                GameEngine env = new GameEngine();
                for (int i = 0; i < 2; i++)
                {
#if RANDOM_PLAYERS
                    Player player = new RandomPlayer(env, env.rng, names[i]);
#elif MCTS_PLAYERS
                    Player player = new MctsPlayer(env, names[i]);
#else
//					Console.WriteLine("Player " + i + " name: ");
//					Console.Write("mla> ");
//					string name = Console.In.ReadLine();
                    Player player = new ConsolePlayer(env, names[i]);
#endif

        #if INPUT_DECKLISTS
                    Console.Write("Decklist path:\nmla> ");
                    string decklistPath = Console.In.ReadLine();
        #else
                    string decklistPath = null;
        #endif
                    Library lib = null;
                    if (String.IsNullOrEmpty(decklistPath))
                    {
                        lib = Library.ParseDecklist(decklists[i], player);
                    }
                    else
                    {
                        throw new NotImplementedException("Custom decklists not currently implemented");
                    }

                    env.AddPlayer(player, lib);
                    logger.Debug("Player " + player.Name + " created!");
                }
                Player winner = env.StartGame();
                if (winner != null)
                {
                    wins[winner.Name]++;
                    if (winner == env.StartingPlayer)
                    {
                        winsOnPlay[winner.Name]++;
                    }
                }
            }

            foreach (var s in wins.Keys)
            {
                int    winsCount, winsOnPlayCount;
                double winPercent, winOnPlayPercent;
                winsCount        = wins[s];
                winsOnPlayCount  = winsOnPlay[s];
                winPercent       = (double)winsCount / GAMES_TO_PLAY;
                winOnPlayPercent = (double)winsOnPlayCount / winsCount;
                logger.Info(String.Format("Player {0} won {1} times ({2:f2}%), {3} times on the play ({4:f2}%).", s, winsCount, winPercent, winsOnPlayCount, winOnPlayPercent));
            }
        }
Esempio n. 3
0
        public static void Main(string[] args)
        {
            const int GAMES_TO_PLAY = 1000;

            string[] names = {"joe", "bob"};
            string[] decklists = {"20 Goblin Piker\n20 Grey Ogre\n20 Mountain",
                "20 Grey Ogre\n15 Hill Giant\n25 Mountain"
            };
            Dictionary<string,int> wins = new Dictionary<string, int>();
            Dictionary<string,int> winsOnPlay = new Dictionary<string, int>();
            foreach(var s in names)
            {
                wins[s] = 0;
                winsOnPlay[s] = 0;
            }

            logger.Info("mlaSharp : Magic the Gathering Learning Agent");
            for(int iterations = 0; iterations< GAMES_TO_PLAY; iterations++)
            {
                GameEngine env = new GameEngine();
                for(int i = 0; i < 2; i++)
                {
            #if RANDOM_PLAYERS
                    Player player = new RandomPlayer(env,env.rng,names[i]);
            #elif MCTS_PLAYERS
                    Player player = new MctsPlayer(env,names[i]);
            #else
            //					Console.WriteLine("Player " + i + " name: ");
            //					Console.Write("mla> ");
            //					string name = Console.In.ReadLine();
                    Player player = new ConsolePlayer(env,names[i]);
            #endif

            #if INPUT_DECKLISTS
                    Console.Write("Decklist path:\nmla> ");
                    string decklistPath = Console.In.ReadLine ();
            #else
                    string decklistPath = null;
            #endif
                    Library lib = null;
                    if(String.IsNullOrEmpty(decklistPath))
                    {
                        lib = Library.ParseDecklist(decklists[i],player);
                    }
                    else
                    {
                        throw new NotImplementedException("Custom decklists not currently implemented");
                    }

                    env.AddPlayer(player,lib);
                    logger.Debug("Player " + player.Name + " created!");
                }
                Player winner = env.StartGame();
                if(winner != null)
                {
                    wins[winner.Name]++;
                    if(winner == env.StartingPlayer)
                    {
                        winsOnPlay[winner.Name]++;
                    }
                }
            }

            foreach(var s in wins.Keys)
            {
                int winsCount, winsOnPlayCount;
                double winPercent, winOnPlayPercent;
                winsCount = wins[s];
                winsOnPlayCount = winsOnPlay[s];
                winPercent = (double)winsCount / GAMES_TO_PLAY;
                winOnPlayPercent = (double)winsOnPlayCount / winsCount;
                logger.Info(String.Format("Player {0} won {1} times ({2:f2}%), {3} times on the play ({4:f2}%).",s,winsCount,winPercent,winsOnPlayCount,winOnPlayPercent));
            }
        }