private void button1_Click(object sender, EventArgs e) { this.t.Abort(); Client.client_socket.ReceiveTimeout = this.originalTimeout; byte[] response = new byte[200]; GameStartResponse res = new GameStartResponse(); byte[] request = serializer.buildMessage(17); Client.client_socket.Send(request); lock (Client.locker) { res = serializer.DeAssembleMessage <GameStartResponse>(response); } if (res.status == 1) { if (game_form == null) { game_form = new game(); game_form.Parent = this; } game_form.Show(); this.Hide(); } }
private void loadMember() { if (game_form == null) { game_form = new game(); game_form.Parent = this; } game_form.Show(); this.Hide(); }