Esempio n. 1
0
        private bool ScanShips(ulong steamId, double minRange, ScanType displayType)
        {
            // TODO: background progessing. GetEntitiesInSphere is a very intensive call.
            //MyAPIGateway.Parallel.

            var cockpit = MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity as IMyCubeBlock;

            if (MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.Parent == null || cockpit == null)
            {
                MyAPIGateway.Utilities.ShowMessage("Scan failed", "Player is not in ship.");
                return(true);
            }

            var definition        = MyDefinitionManager.Static.GetCubeBlockDefinition(cockpit.BlockDefinition);
            var cockpitDefinition = definition as MyCockpitDefinition;
            var remoteDefinition  = definition as MyRemoteControlDefinition;

            if ((cockpitDefinition == null || !cockpitDefinition.EnableShipControl) &&
                (remoteDefinition == null || !remoteDefinition.EnableShipControl))
            {
                MyAPIGateway.Utilities.ShowMessage("Scan failed", "Player must be in cockpit/remote and cannot be passenger.");
                return(true);
            }

            var cubeGrid = (IMyCubeGrid)MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.GetTopMostParent();
            var blocks   = new List <IMySlimBlock>();

            cubeGrid.GetBlocks(blocks, b => b != null && b.FatBlock != null && !b.FatBlock.BlockDefinition.TypeId.IsNull && b.FatBlock.BlockDefinition.TypeId == typeof(MyObjectBuilder_RadioAntenna) && b.FatBlock.IsWorking);

            if (blocks.Count == 0)
            {
                MyAPIGateway.Utilities.ShowMessage("Scan failed", "No working antenna found.");
                return(true);
            }

            float    effetiveRadius = 0f;
            Vector3D scanPoint      = Vector3D.Zero;;

            // TODO: maybe extend this to use all available fixed antenna on the ship/station, as the antenna may offer a better spread on a large ship/station.
            // Not planning to use all in-range antenna however.
            foreach (var block in blocks)
            {
                var relation = block.FatBlock.GetPlayerRelationToOwner();
                if (relation == MyRelationsBetweenPlayerAndBlock.Owner || relation == MyRelationsBetweenPlayerAndBlock.FactionShare)
                {
                    var z = block.FatBlock.GetObjectBuilderCubeBlock();
                    var y = (MyObjectBuilder_RadioAntenna)z;
                    if (y.EnableBroadcasting)
                    {
                        var radi = y.BroadcastRadius;
                        if (effetiveRadius < radi)
                        {
                            effetiveRadius = radi;
                            scanPoint      = block.FatBlock.WorldAABB.Center;
                        }
                    }
                }
            }

            if (effetiveRadius == 0f)
            {
                MyAPIGateway.Utilities.ShowMessage("Scan failed", "No working/owned antenna found.");
                return(true);
            }

            MyAPIGateway.Utilities.ShowMessage("Scanning", "...");

            List <ShipGrid> shipGrids      = new List <ShipGrid>();
            var             playerPosition = MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.GetPosition();
            int             fullCount      = 0;

            MyAPIGateway.Parallel.StartBackground(
                delegate
            {
                // Find all grids within range of the Antenna broadcast sphere.
                //var sphere = new BoundingSphereD(scanPoint, effetiveRadius);
                //var floatingList = MyAPIGateway.Entities.GetEntitiesInSphere(ref sphere).Where(e => (e is IMyCubeGrid)).Cast<IMyCubeGrid>().ToArray();
                var allEntites = new HashSet <IMyEntity>();

                // Remove grids without physics, these should be projected grids.
                MyAPIGateway.Entities.GetEntities(allEntites, e => (e is IMyCubeGrid) && Vector3D.Distance(scanPoint, e.WorldAABB.Center) <= effetiveRadius && e.Physics != null);
                var floatingList = allEntites.Cast <IMyCubeGrid>().ToArray();


                foreach (var cubeGridPart in floatingList)
                {
                    //MyAPIGateway.Utilities.ShowMessage("name", string.Format("'{0}' {1}.", cubeGridPart.DisplayName, cubeGridPart.GetTopMostParent().DisplayName));

                    // Collate the grids, into gourps where they are joined by Rotors, Pistons, or Wheels.
                    if (!shipGrids.Any(s => s.GridGroups.Any(g => g.EntityId == cubeGridPart.EntityId)))
                    {
                        var gridGroups = cubeGridPart.GetAttachedGrids();

                        //MyAPIGateway.Utilities.ShowMessage("groups", string.Format("{0}.", gridGroups.Count));

                        // Check if the is not powered or Owned in any way.
                        if (!gridGroups.IsPowered() && !gridGroups.IsOwned())
                        {
                            var pos      = gridGroups.Center();
                            var distance = Math.Sqrt((playerPosition - pos).LengthSquared());
                            if (distance >= minRange)
                            {
                                var ship = new ShipGrid {
                                    GridGroups = gridGroups, Distance = distance, Position = pos
                                };
                                shipGrids.Add(ship);
                            }
                        }
                    }
                }

                fullCount = shipGrids.Count;

                // Filter the ignore list.
                var config = MainChatCommandLogic.Instance.Settings.Config;
                shipGrids  = shipGrids.Where(e => !(config.IgnoreJunk && e.MassCategory == MassCategory.Junk)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreTiny && e.MassCategory == MassCategory.Tiny)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreSmall && e.MassCategory == MassCategory.Small)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreLarge && e.MassCategory == MassCategory.Large)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreHuge && e.MassCategory == MassCategory.Huge)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreEnormous && e.MassCategory == MassCategory.Enormous)).ToList();
                shipGrids  = shipGrids.Where(e => !(config.IgnoreRidiculous && e.MassCategory == MassCategory.Ridiculous)).ToList();

                ShipCache.Clear();
            }, delegate()
            {
                switch (displayType)
                {
                case ScanType.MissionScreen:
                    {
                        var prefix = string.Format("Scan range: {0}m : {1} derelict masses detected.", effetiveRadius, shipGrids.Count);
                        if (fullCount != shipGrids.Count)
                        {
                            prefix += string.Format("\r\n{0} masses ignored.", fullCount - shipGrids.Count);
                        }

                        var description = new StringBuilder();
                        var index       = 1;
                        foreach (var ship in shipGrids.OrderBy(s => s.Distance))
                        {
                            var heading = Support.GetRotationAngle(MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.WorldMatrix, ship.Position - playerPosition);
                            description.AppendFormat("#{0} : Rn:{3:N}m, El:{4:N}°, Az:{5:N}° : {1} {2}\r\n", index++, ship.SpeedCategory, ship.MassCategory, ship.Distance, heading.Y, heading.X);
                            ShipCache.Add(new TrackDetail(ship.Position, string.Format("{0} {1} Derelict", ship.SpeedCategory, ship.MassCategory), ship.GridGroups.Select(e => e.EntityId)));
                        }

                        MyAPIGateway.Utilities.ShowMissionScreen("Scan Results", prefix, " ", description.ToString(), null, "OK");
                    }
                    break;

                case ScanType.ChatConsole:
                    {
                        var index = shipGrids.Count;
                        foreach (var ship in shipGrids.OrderByDescending(s => s.Distance))
                        {
                            var heading = Support.GetRotationAngle(MyAPIGateway.Session.Player.Controller.ControlledEntity.Entity.WorldMatrix, ship.Position - playerPosition);
                            MyAPIGateway.Utilities.ShowMessage(string.Format("#{0}", index--), "Rn:{2:N}m, El:{3:N}°, Az:{4:N}° : {0} {1}", ship.SpeedCategory, ship.MassCategory, ship.Distance, heading.Y, heading.X);
                            ShipCache.Add(new TrackDetail(ship.Position, string.Format("{0} {1} Derelict", ship.SpeedCategory, ship.MassCategory), ship.GridGroups.Select(e => e.EntityId)));
                        }

                        MyAPIGateway.Utilities.ShowMessage("Scan range", "{0}m : {1} derelict masses detected.", effetiveRadius, shipGrids.Count);
                    }
                    break;

                case ScanType.GPSCoordinates:
                    {
                        if (MainChatCommandLogic.Instance.Settings.Config.TrackEntites == null)
                        {
                            MainChatCommandLogic.Instance.Settings.Config.TrackEntites = new List <TrackEntity>();
                        }

                        var updateCount = 0;
                        foreach (var ship in shipGrids)
                        {
                            var entityIds = ship.GridGroups.Select(e => e.EntityId).ToList();

                            foreach (var entityId in entityIds)
                            {
                                var trackEntity = MainChatCommandLogic.Instance.Settings.Config.TrackEntites.FirstOrDefault(t => t.Entities.Contains(entityId));
                                if (trackEntity.GpsHash != 0)
                                {
                                    MainChatCommandLogic.Instance.Settings.Config.TrackEntites.Remove(trackEntity);
                                    //MyAPIGateway.Session.GPS.RemoveLocalGps(trackEntity.GpsHash);
                                    MyAPIGateway.Session.GPS.RemoveGps(MyAPIGateway.Session.Player.IdentityId, trackEntity.GpsHash);
                                    updateCount++;
                                }
                            }
                        }

                        foreach (var ship in shipGrids)
                        {
                            var name        = string.Format("Derelict {0} {1}", ship.SpeedCategory, ship.MassCategory);
                            var description = "Derelict craft";
                            var gps         = MyAPIGateway.Session.GPS.Create(name, description, ship.Position, true, false);

                            //MyAPIGateway.Session.GPS.AddLocalGps(gps);
                            MyAPIGateway.Session.GPS.AddGps(MyAPIGateway.Session.Player.IdentityId, gps);
                            MainChatCommandLogic.Instance.Settings.Config.TrackEntites.Add(new TrackEntity {
                                GpsHash = gps.Hash, Entities = ship.GridGroups.Select(e => e.EntityId).ToList()
                            });
                        }

                        MainChatCommandLogic.Instance.Settings.Save();
                        MyAPIGateway.Utilities.ShowMessage("Scan range", "{0}m : {1}/{2} new derelict masses detected.", effetiveRadius, shipGrids.Count - updateCount, shipGrids.Count);
                    }
                    break;
                }
            });

            return(true);
        }