//-------∽-★-∽------∽-★-∽--------∽-★-∽数据操作∽-★-∽--------∽-★-∽------∽-★-∽--------// /// <summary> /// 回收对象 /// </summary> /// <param name="obj_"></param> public void Push(GameObject child_) { if (Contains(child_)) { return; } GameObjUtil.RecordLocalMatrix(child_.transform); //记录位置 child_.transform.parent = m_transform; GameObjUtil.ApplyLocalMatrix(child_.transform); //恢复位置 m_objArr.Add(child_); }
/// <summary> /// 替换子对象 /// </summary> /// <param name="name_"></param> /// <param name="replace_"></param> public void ReplaceChildByName(string name_, GameObject replace_) { GameObject child = GetChildByName(name_, true); if (child == null) { return; } GameObject parent = GameObjUtil.GetParent(child); GameObjUtil.RecordLocalMatrix(child.transform); GameObjUtil.ApplyLocalMatrix(replace_.transform); GameObjUtil.Delete(child); //删除原来的子对象 GameObjUtil.ChangeParent(replace_, parent); }