private List <Pion> PredictionList; //Prediction initial de la machine /// <summary> /// Creeune prediction pour la machine /// </summary> public Prediction() //Constructeur { Random rand = new Random(); PredictionList = new List <Pion>(); // Liste des pions constituant la prediction for (int i = 0; i < 4; i++) { Pion p = new Pion(rand.Next(0, 6)); PredictionList.Add(p); // Console.WriteLine(p.ColorPion); //DEBUG } }
/// <summary> /// Fonction d'affichage d'un seul pion en fonction de ca couleur /// </summary> /// <param name="P"></param> public void AffichageCouleur(Pion P) { if (P.ColorPion == Pion.Color.Blanc) { Console.ForegroundColor = ConsoleColor.White; Console.Write("█ "); } if (P.ColorPion == Pion.Color.Bleu) { Console.ForegroundColor = ConsoleColor.Blue; Console.Write("█ "); } if (P.ColorPion == Pion.Color.Noir) { Console.ForegroundColor = ConsoleColor.DarkGray; Console.Write("█ "); } if (P.ColorPion == Pion.Color.Jaune) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("█ "); } if (P.ColorPion == Pion.Color.Rouge) { Console.ForegroundColor = ConsoleColor.Red; Console.Write("█ "); } if (P.ColorPion == Pion.Color.Vert) { Console.ForegroundColor = ConsoleColor.Green; Console.Write("█ "); } }