Esempio n. 1
0
        public void SetLookAt(Float3 eye, Float3 center, Float3 up)
        {
            Float3 f = center - eye; // -direction

            f  = f.Normalize;
            up = up.Normalize;
            Float3 s = f.Cross(up); // right
            Float3 u = s.Cross(f);  // up

            world2view[0] = new Float4(s.X, u.X, -f.X, 0f);
            world2view[1] = new Float4(s.Y, u.Y, -f.Y, 0f);
            world2view[2] = new Float4(s.Z, u.Z, -f.Z, 0f);
            world2view[3] = new Float4(0f, 0f, 0f, 1f);

            Float4x4 m = Float4x4.Identity;

            m[3]        = new Float4(-eye, 1f);
            world2view *= m;

            world2view = Float4x4.Transpose(world2view);
        }
Esempio n. 2
0
        public static void MathTest()
        {
            Random rand = new Random();

            float x = (float)rand.NextDouble();
            float y = (float)rand.NextDouble();
            float z = (float)rand.NextDouble();
            float w = (float)rand.NextDouble();

            float v = (float)rand.NextDouble();

            Float3   fpuF3  = new(x, y, z);
            Float4   fpuF4  = new(x, y, z, w);
            Float3   fpuF31 = fpuF3 * v;
            Float4   fpuF41 = fpuF4 * v;
            Float4x4 fpuF44 = new(x, y, z, w,
                                  x, y, z, w,
                                  x, y, z, w,
                                  x, y, z, w);

            SseMath.Float3   sseF3  = new(x, y, z);
            SseMath.Float4   sseF4  = new(x, y, z, w);
            SseMath.Float3   sseF31 = sseF3 * v;
            SseMath.Float4   sseF41 = sseF4 * v;
            SseMath.Float4x4 sseF44 = new(x, y, z, w,
                                          x, y, z, w,
                                          x, y, z, w,
                                          x, y, z, w);

            Console.WriteLine($"Add VV FPU: {fpuF31 + fpuF3}");
            Console.WriteLine($"Add VV SSE: {sseF31 + sseF3}");
            Console.WriteLine();
            Console.WriteLine($"Add VS FPU: {fpuF3 + v}");
            Console.WriteLine($"Add VS SSE: {sseF3 + v}");
            Console.WriteLine();
            Console.WriteLine($"Sub VV FPU: {fpuF31 - fpuF3}");
            Console.WriteLine($"Sub VV SSE: {sseF31 - sseF3}");
            Console.WriteLine();
            Console.WriteLine($"Sub VS FPU: {fpuF3 - v}");
            Console.WriteLine($"Sub VS SSE: {sseF3 - v}");
            Console.WriteLine();
            Console.WriteLine($"Mul VV FPU: {fpuF31 * fpuF3}");
            Console.WriteLine($"Mul VV SSE: {sseF31 * sseF3}");
            Console.WriteLine();
            Console.WriteLine($"Mul VS FPU: {fpuF3 * v}");
            Console.WriteLine($"Mul VS SSE: {sseF3 * v}");
            Console.WriteLine();
            Console.WriteLine($"Div VV FPU: {fpuF31 / fpuF3}");
            Console.WriteLine($"Div VV SSE: {sseF31 / sseF3}");
            Console.WriteLine();
            Console.WriteLine($"Div VS FPU: {fpuF3 / v}");
            Console.WriteLine($"Div VS SSE: {sseF3 / v}");
            Console.WriteLine();
            Console.WriteLine($"Dot VV FPU: {fpuF31.Dot(fpuF3)}");
            Console.WriteLine($"Dot VV SSE: {SseMath.Float3.Dot(sseF31, sseF3)}");
            Console.WriteLine();
            Console.WriteLine($"Crs VV FPU: {fpuF31.Cross(fpuF3)}");
            Console.WriteLine($"Crs VV SSE: {SseMath.Float3.Cross(sseF31, sseF3)}");
            Console.WriteLine();
            Console.WriteLine($"Nor VV FPU: {fpuF3.Normalize}");
            Console.WriteLine($"Nor VV SSE: {SseMath.Float3.Normalize(sseF3)}");
            Console.WriteLine();
            Console.WriteLine($"Sat VV FPU: {Light.Saturate(fpuF3)}");
            Console.WriteLine($"Sat VV SSE: {SseMath.Float3.Saturate(sseF3)}");
            Console.WriteLine();
            Console.WriteLine($"Ref VV FPU: {Float3.Reflect(fpuF31, fpuF3)}");
            Console.WriteLine($"Ref VV SSE: {SseMath.Float3.Reflect(sseF31, sseF3)}");
            Console.WriteLine();

            Console.WriteLine($"Add VV FPU: {fpuF41 + fpuF4}");
            Console.WriteLine($"Add VV SSE: {sseF41 + sseF4}");
            Console.WriteLine();
            Console.WriteLine($"Add VS FPU: {fpuF4 + v}");
            Console.WriteLine($"Add VS SSE: {sseF4 + v}");
            Console.WriteLine();
            Console.WriteLine($"Sub VV FPU: {fpuF41 - fpuF4}");
            Console.WriteLine($"Sub VV SSE: {sseF41 - sseF4}");
            Console.WriteLine();
            Console.WriteLine($"Sub VS FPU: {fpuF4 - v}");
            Console.WriteLine($"Sub VS SSE: {sseF4 - v}");
            Console.WriteLine();
            Console.WriteLine($"Mul VV FPU: {fpuF41 * fpuF4}");
            Console.WriteLine($"Mul VV SSE: {sseF41 * sseF4}");
            Console.WriteLine();
            Console.WriteLine($"Mul VS FPU: {fpuF4 * v}");
            Console.WriteLine($"Mul VS SSE: {sseF4 * v}");
            Console.WriteLine();
            Console.WriteLine($"Div VV FPU: {fpuF41 / fpuF4}");
            Console.WriteLine($"Div VV SSE: {sseF41 / sseF4}");
            Console.WriteLine();
            Console.WriteLine($"Div VS FPU: {fpuF4 / v}");
            Console.WriteLine($"Div VS SSE: {sseF4 / v}");
            Console.WriteLine();
            Console.WriteLine($"Dot VV FPU: {fpuF41.Dot(fpuF4)}");
            Console.WriteLine($"Dot VV SSE: {SseMath.Float4.Dot(sseF41, sseF4)}");
            Console.WriteLine();
            Console.WriteLine($"Nor VV FPU: {fpuF4.Normalize}");
            Console.WriteLine($"Nor VV SSE: {SseMath.Float4.Normalize(sseF4)}");
            Console.WriteLine();
            Console.WriteLine($"Mul VM FPU: {fpuF44 * fpuF4}");
            Console.WriteLine($"Mul VM SSE: {sseF44 * sseF4}");
            Console.WriteLine();

            Console.WriteLine($"Mul MM FPU: \n{fpuF44 * fpuF44}");
            Console.WriteLine($"Mul MM SSE: \n{sseF44 * sseF44}");
            Console.WriteLine();
        }