Esempio n. 1
0
 public Pole()
 {
     name         = "null";
     type         = '!';
     foo          = 0;
     weight       = 0;
     passable     = false;
     Creature     = new List <Agent.Creature>();
     Items        = new List <Agent.Item>();
     mapEntities  = new Agent.MapEntity();
     transluscent = true;
     isExplored   = false;
     colour       = ConsoleColor.Black;
 }
Esempio n. 2
0
 public Pole(OperacjeMapy.Pole pole)
 {
     name         = pole.name;
     type         = pole.type;
     foo          = pole.foo;
     weight       = pole.weight;
     passable     = pole.passable;
     Creature     = new List <Agent.Creature>();
     Items        = new List <Agent.Item>();
     mapEntities  = new Agent.MapEntity();
     transluscent = pole.transluscent;
     isExplored   = false;
     colour       = pole.colour;
 }
        public void MakeMapEntitiesList()
        {
            XmlDocument xmlDoc = new XmlDocument();

            xmlDoc.Load("MapEntities.xml");
            XmlNodeList elemList = xmlDoc.GetElementsByTagName("entity");

            Console.WriteLine("Number of entities: {0}", elemList.Count);
            for (int i = 0; i < elemList.Count; i++)
            {
                var entity = new Agent.MapEntity();
                Console.WriteLine("Adding MapEntity no. {0}", i);
                entity.type = elemList[i].Attributes["type"].Value[0];
                Console.WriteLine("MapEntity type: {0}", entity.type);
                entity.name         = elemList[i].Attributes["name"].Value;
                entity.passable     = bool.Parse(elemList[i].Attributes["passable"].Value);
                entity.transluscent = bool.Parse(elemList[i].Attributes["transluscent"].Value);
                entity.HP           = byte.Parse(elemList[i].Attributes["HP"].Value);
                entity.family       = elemList[i].Attributes["family"].Value;
                if (elemList[i].Attributes["resources"].Value != "none")
                {
                    string resources;
                    resources = elemList[i].Attributes["resources"].Value;
                    char[]   separator1 = new char[] { ',' };
                    char[]   separator2 = { ':' };
                    string[] splitString;
                    splitString = resources.Split(separator1);
                    string[]      splitSplitString;
                    List <String> res    = new List <string>();
                    List <int>    amount = new List <int>();
                    for (int k = 0; k < splitString.GetLength(0); k++)
                    {
                        splitSplitString = splitString[k].Split(separator2);
                        for (int e = 0; e < splitString.GetLength(0); e += 2)
                        {
                            res.Add(splitSplitString[e]);
                            Console.WriteLine(splitSplitString[e]);
                        }
                        for (int o = 1; o <= splitString.GetLength(0); o += 2)
                        {
                            amount.Add(Convert.ToInt16(splitSplitString[o]));
                            Console.WriteLine(splitSplitString[o]);
                        }
                    }
                }

                entitiesList.Add(entity);
            }
        }
Esempio n. 4
0
        public Pole[,] PopulateWithMapEntities(Pole[,] tab, List <Agent.MapEntity> mapEntitiesList)
        {
            Random r = new Random(Guid.NewGuid().GetHashCode());

            for (int j = 0; j < tab.GetLength(1); j++)
            {
                for (int i = 0; i < tab.GetLength(0); i++)
                {
                    var entity = new Agent.MapEntity();
                    entity.name             = mapEntitiesList[0].name;
                    entity.currentpossition = new Point(i, j);
                    entity.HP           = mapEntitiesList[0].HP;
                    entity.passable     = mapEntitiesList[0].passable;
                    entity.transluscent = mapEntitiesList[0].passable;
                    entity.type         = mapEntitiesList[0].type;
                    entity.family       = mapEntitiesList[0].family;

                    var k = r.Next(1, 100);
                    if (k > 80)
                    {
                        tab[i, j].mapEntities = entity;
                        if (!(mapEntitiesList[0].passable))
                        {
                            tab[i, j].passable = false;
                        }
                        if (!(mapEntitiesList[0].transluscent))
                        {
                            tab[i, j].transluscent = false;
                        }
                    }
                }
            }


            return(tab);
        }