void Start() { try { //employees = await ServerCaller.GetEmployeesAsync(); employees = ServerCaller.GetEmployees(); float x = 0; float y = 0; float z = 0.3f; int n = 0; foreach (var employee in employees) { GameObject corteButton = Instantiate(BaseButton, new Vector3(x, y, z), Quaternion.identity) as GameObject; UpdateText(employee, corteButton); x += 0.035f; // Rows of 4 buttons if (++n == 4) { y += 0.035f; x = 0; n = 0; } } } catch (Exception e) { Debug.Log(e.Message); } }
private void GetTasks(string employeeId) { // tasks = await ServerCaller.GetEmployeeTasksAsync(employeeId); tasks = ServerCaller.GetEmployeeTasks(); }