public GameInitWindow(Config config) { Config = config; AbilityMaxValue = new AbilityMaxValue(Config.CharacterConfig.StartingAbilityPoints); InitializeComponent(); lMaxPlayers.Content = Config.Map.GetSpawnerCount(); }
public UCEAbilityRow(ObjectVariable ability, AbilityMaxValue abilityMaxValue) { InitializeComponent(); Ability = ability; AbilityMaxValue = abilityMaxValue; tbAbilityName.Text = ability.Name; nbAbilityValue.Value = (int)ability.Value; AbilityMaxValue.RemainingValue -= (int)ability.Value; }