protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
        {
            base.OnNavigatedTo(e);

            puzzleAdapter = (Application.Current as mPuzzle.App).puzzleAdapter;
            puzzleId = puzzleAdapter.selectedPuzzle;
            curPuzzle = puzzleAdapter.puzzleDic[puzzleId];
            ImageBrush ib = new ImageBrush();
            Uri imageUri = new Uri(curPuzzle.puzzleThumbnail, UriKind.Relative);
            puzzleThumbnail.Source = new BitmapImage(imageUri);
        }
Esempio n. 2
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 public PuzzleResult(Puzzle puzzle)
 {
     timeeasy = puzzle.timeeasy;
     timemedium = puzzle.timemedium;
     timehard = puzzle.timehard;
     timeexpert = puzzle.timeexpert;
     moveseasy = puzzle.moveseasy;
     movesmedium = puzzle.movesmedium;
     moveshard = puzzle.moveshard;
     movesexpert = puzzle.movesexpert;
     puzzleid = puzzle.id;
 }
Esempio n. 3
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        public GameController(int elx, int ely, Puzzle p, GameViewController gvc, IPuzzleGamePage pgp)
        {
            elementsX = elx;
            elementsY = ely;
            puzzle = p;
            gameViewController = gvc;
            gamePage = pgp;
            inputState = InputState.RELEASED_NO_SELECTION;

            randomize(elx, ely);
            gameViewController.setRandomization(randomMask);

            assembled = false;

            startTime = 0;
            thread = new GameThread(this);
        }
Esempio n. 4
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        public void update(Puzzle puzzle)
        {
            name = puzzle.name;
            type = puzzle.genTypeString;
            dimensions = puzzle.genDimensionsString;
            if (puzzle.opened)
            {
                closedVisibility = Visibility.Collapsed;
                otherVisibility = Visibility.Visible;
            }
            else
            {
                closedVisibility = Visibility.Visible;
                otherVisibility = Visibility.Collapsed;
            }
            puzzleThumbnail = puzzle.puzzleThumbnail;
            timeeasy = Utils.formatTime(puzzle.timeeasy);
            timemedium = Utils.formatTime(puzzle.timemedium);
            timehard = Utils.formatTime(puzzle.timehard);
            timeexpert = Utils.formatTime(puzzle.timeexpert);
            moveseasy = puzzle.moveseasy;
            movesmedium = puzzle.movesmedium;
            moveshard = puzzle.moveshard;
            movesexpert = puzzle.movesexpert;

            timeeasyb = Utils.formatTime(puzzle.timeeasyb);
            timemediumb = Utils.formatTime(puzzle.timemediumb);
            timehardb = Utils.formatTime(puzzle.timehardb);
            timeexpertb = Utils.formatTime(puzzle.timeexpertb);
            moveseasyb = puzzle.moveseasyb;
            movesmediumb = puzzle.movesmediumb;
            moveshardb = puzzle.moveshardb;
            movesexpertb = puzzle.movesexpertb;

            placeeasy = puzzle.easyp;
            placemedium = puzzle.mediump;
            placehard = puzzle.hardp;
            placeexpert = puzzle.expertp;

            id = puzzle.id;
            opened = puzzle.opened;

            NotifyPropertyChanged(null);
        }
        protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
        {
            base.OnNavigatedTo(e);
            reload = State.ContainsKey("assembled");

            // reload puzzles and page state
            if (reload)
            {
                itime = (long)State["itime"];
                imoves = (int)State["imoves"];
                nextPuzzleOpened = (bool)State["nextPuzzleOpened"];
                time = Utils.formatTime(itime);
                moves = imoves.ToString();
                assembled = (bool)State["assembled"];
                if (assembled)
                {
                    prevTime = (long)State["prevTime"];
                    prevMoves = (int)State["prevMoves"];
                    uploaded = (bool)State["uploaded"];
                    if (uploaded)
                    {
                        internetBestMoves = (int)State["internetBestMoves"];
                        internetBestTime = (long)State["internetBestTime"];
                        internetPlace = (int)State["internetPlace"];
                    }
                }
            }

            puzzleAdapter = (Application.Current as mPuzzle.App).puzzleAdapter;

            puzzle = puzzleAdapter.puzzleDic[puzzleAdapter.selectedPuzzle];
            diff = puzzleAdapter.selectedDifficulty;

            gameViewController = new GameViewController(3 + (int)diff, 5 + (int)diff, gameCanvas, Dispatcher);
            gameController = new GameController(3 + (int)diff, 5 + (int)diff, puzzle, gameViewController, this);

            if (reload)
            {
                gameViewController.digout(this.State);
                gameController.digout(this.State);

                if (assembled)
                {
                    if (uploaded)
                    {
                        scorePanelInternet.Visibility = Visibility.Visible;
                        resPlace.Text = internetPlace.ToString();
                        res4.Text = " Time: " + Utils.formatTime(internetBestTime) + "; Moves: " + internetBestMoves;
                        scorePanelInternet.Visibility = Visibility.Visible;
                    }
                    else
                    {
                        buttonUpload.Visibility = Visibility.Visible;
                    }

                    bool betterScore = (imoves < prevMoves) || (imoves == prevMoves && itime < prevTime) || (prevMoves == 0 && prevTime == 0);
                    if (betterScore)
                        beterScoreText.Text = " Better score achieved!";
                    else
                        beterScoreText.Text = " ";

                    res1.Text = " Time: " + time + "; Moves: " + moves;
                    res2.Text = " Time: " + Utils.formatTime(prevTime) + "; Moves: " + prevMoves;

                    scorePanel.Visibility = Visibility.Visible;

                    if (nextPuzzleOpened)
                        buttonNextPuzzle.Visibility = Visibility.Visible;

                    buttonPause.Visibility = Visibility.Collapsed;
                }

                movesText.Text = moves;
                timeText.Text = time;
            }

            Uri bitmapUri = new Uri(puzzle.puzzleImage, UriKind.Relative);
            BitmapImage bitmap = new BitmapImage(bitmapUri);
            bitmap.ImageOpened += new EventHandler<RoutedEventArgs>(bitmap_Loaded);
            gameViewController.setBitmap(bitmap);
        }
Esempio n. 6
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 public PuzzleViewInfo(Puzzle puzzle)
 {
     update(puzzle);
 }
Esempio n. 7
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        public void sync(Puzzle[] puzzles, int userid, IRestCallback cb)
        {
            if (!NetworkInterface.GetIsNetworkAvailable())
            {
                cb.syncAllCallback(false, null);
                return;
            }

            lock (this)
            {
                if (webRequest != null)
                {
                    cb.syncAllCallback(false, null);
                    return;
                }
            }

            callback = cb;

            string request = String.Format(USERNAME_SERVICE + "/{0}/puzzle", userid);
            webRequest = (HttpWebRequest)WebRequest.Create(new Uri(request));
            webRequest.Method = "POST";

            IAsyncResult result = webRequest.BeginGetRequestStream(new AsyncCallback(requestSyncAllCreateStream), new SyncAllRequest(puzzles));

            timer = new Timer(new TimerCallback(requestSyncAllTimeout), callback, 15 * 1000, Timeout.Infinite);
        }
Esempio n. 8
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 public SyncAllRequest(Puzzle[] puzzles)
 {
     puzzleResults = new PuzzleResult[puzzles.Length];
     int i = 0;
     foreach (Puzzle puzzle in puzzles)
     {
         puzzleResults[i] = new PuzzleResult(puzzle);
         ++i;
     }
 }
Esempio n. 9
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        private void _iloadPuzzles()
        {
            Uri uri = new Uri(PUZZLES_LIST, UriKind.Relative);
            StreamResourceInfo sri = App.GetResourceStream(uri);
            XElement xe = XElement.Load(sri.Stream);
            sri.Stream.Close();

            int puzzleCount = xe.Elements("Puzzle").Count();

            if (puzzleCount > 0)
            {
                IEnumerable<XElement> ien = xe.Elements("Puzzle");

                puzzle = new Puzzle[puzzleCount];
                Puzzle tempPuzzle;
                int i = 0;
                foreach (XElement curPuzzle in ien)
                {
                    tempPuzzle = new Puzzle();

                    //read puzzle id
                    tempPuzzle.id = (int)curPuzzle.Element("id");

                    //read puzzle name
                    tempPuzzle.name = (string)curPuzzle.Element("name");

                    //is puzzle opened?
                    if (i < openedPuzzles)
                        tempPuzzle.opened = true;
                    else
                        tempPuzzle.opened = false;

                    //read puzzle picture filename
                    string path = tempPuzzle.filepath = (string)curPuzzle.Element("path");

                    //read filetype
                    if (path.EndsWith(Puzzle.JPG_FILE))
                        tempPuzzle.filetype = FileType.JPG;
                    else if (path.EndsWith(Puzzle.PNG_FILE))
                        tempPuzzle.filetype = FileType.PNG;

                    tempPuzzle.puzzleThumbnailBase = path.Substring(0, path.Length - 4) + "_thumbnail";
                    tempPuzzle.puzzleImage = path;

                    //read x dimension
                    tempPuzzle.xdimension = (int)curPuzzle.Element("xdimension");

                    //read y dimension
                    tempPuzzle.ydimension = (int)curPuzzle.Element("ydimension");

                    if (tempPuzzle.ydimension >= tempPuzzle.xdimension)
                        tempPuzzle.orientation = Orientation.PORTRAIT;
                    else
                        tempPuzzle.orientation = Orientation.LANDSCAPE;

                    puzzle[i] = tempPuzzle;
                    puzzleDic.Add(tempPuzzle.id, tempPuzzle);

                    if (stop_flag)
                        return;
                    ++i;

                    //if (puzzleLoader != null)
                    //    puzzleLoader.reportProgress(i / puzzleCount * 100);
                }
            }
        }
Esempio n. 10
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 public PuzzleViewInfo(Puzzle puzzle)
 {
     update(puzzle);
 }
Esempio n. 11
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        protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
        {
            base.OnNavigatedTo(e);
            reload = State.ContainsKey("assembled");

            // reload puzzles and page state
            if (reload)
            {
                itime            = (long)State["itime"];
                imoves           = (int)State["imoves"];
                nextPuzzleOpened = (bool)State["nextPuzzleOpened"];
                time             = Utils.formatTime(itime);
                moves            = imoves.ToString();
                assembled        = (bool)State["assembled"];
                if (assembled)
                {
                    prevTime  = (long)State["prevTime"];
                    prevMoves = (int)State["prevMoves"];
                    uploaded  = (bool)State["uploaded"];
                    if (uploaded)
                    {
                        internetBestMoves = (int)State["internetBestMoves"];
                        internetBestTime  = (long)State["internetBestTime"];
                        internetPlace     = (int)State["internetPlace"];
                    }
                }
            }

            puzzleAdapter = (Application.Current as mPuzzle.App).puzzleAdapter;

            puzzle = puzzleAdapter.puzzleDic[puzzleAdapter.selectedPuzzle];
            diff   = puzzleAdapter.selectedDifficulty;

            gameViewController = new GameViewController(5 + (int)diff, 3 + (int)diff, gameCanvas, Dispatcher);
            gameController     = new GameController(5 + (int)diff, 3 + (int)diff, puzzle, gameViewController, this);

            if (reload)
            {
                gameViewController.digout(this.State);
                gameController.digout(this.State);

                if (assembled)
                {
                    if (uploaded)
                    {
                        scorePanelInternet.Visibility = Visibility.Visible;
                        resPlace.Text = internetPlace.ToString();
                        res4.Text     = " Time: " + Utils.formatTime(internetBestTime) + "; Moves: " + internetBestMoves;
                        scorePanelInternet.Visibility = Visibility.Visible;
                    }
                    else
                    {
                        buttonUpload.Visibility = Visibility.Visible;
                    }

                    bool betterScore = (imoves < prevMoves) || (imoves == prevMoves && itime < prevTime) || (prevMoves == 0 && prevTime == 0);
                    if (betterScore)
                    {
                        beterScoreText.Text = " Better score achieved!";
                    }
                    else
                    {
                        beterScoreText.Text = " ";
                    }

                    res1.Text = " Time: " + time + "; Moves: " + moves;
                    res2.Text = " Time: " + Utils.formatTime(prevTime) + "; Moves: " + prevMoves;

                    scorePanel.Visibility = Visibility.Visible;

                    if (nextPuzzleOpened)
                    {
                        buttonNextPuzzle.Visibility = Visibility.Visible;
                    }
                    buttonPause.Visibility = Visibility.Collapsed;
                }

                movesText.Text = moves;
                timeText.Text  = time;
            }

            Uri         bitmapUri = new Uri(puzzle.puzzleImage, UriKind.Relative);
            BitmapImage bitmap    = new BitmapImage(bitmapUri);

            bitmap.ImageOpened += new EventHandler <RoutedEventArgs>(bitmap_Loaded);
            gameViewController.setBitmap(bitmap);
        }