public void Handle_NameQuery(PacketIn packet) { WoWGuid guid = new WoWGuid(packet.ReadUInt64()); string name = packet.ReadString(); packet.ReadByte(); Race Race = (Race)packet.ReadUInt32(); Gender Gender = (Gender)packet.ReadUInt32(); Classname Class = (Classname)packet.ReadUInt32(); if (objectMgr.objectExists(guid)) // Update existing Object { Object obj = objectMgr.getObject(guid); obj.Name = name; objectMgr.updateObject(obj); } else // Create new Object -- FIXME: Add to new 'names only' list? { Object obj = new Object(guid); obj.Name = name; objectMgr.addObject(obj); /* Process chat message if we looked them up now */ for (int i = 0; i < ChatQueued.Count; i++) { ChatQueue message = (ChatQueue)ChatQueued[i]; if (message.GUID.GetOldGuid() == guid.GetOldGuid()) { Log.WriteLine(LogType.Chat, "[{1}] {0}", message.Message, name); ChatQueued.Remove(message); } } } }
public void HandleChat(PacketIn packet) { try { string channel = null; UInt64 guid = 0; WoWGuid fguid = null, fguid2 = null; string username = null; byte Type = packet.ReadByte(); UInt32 Language = packet.ReadUInt32(); guid = packet.ReadUInt64(); fguid = new WoWGuid(guid); packet.ReadInt32(); if ((ChatMsg)Type == ChatMsg.Channel) { channel = packet.ReadString(); } if (Type == 47) { return; } fguid2 = new WoWGuid(packet.ReadUInt64()); UInt32 Length = packet.ReadUInt32(); string Message = Encoding.Default.GetString(packet.ReadBytes((int)Length)); //Message = Regex.Replace(Message, @"\|H[a-zA-z0-9:].|h", ""); // Why do i should need spells and quest linked? ;> Message = Regex.Replace(Message, @"\|[rc]{1}[a-zA-z0-9]{0,8}", ""); // Colorfull chat message also isn't the most important thing. byte afk = 0; if (fguid.GetOldGuid() == 0) { username = "******"; } else { if (objectMgr.objectExists(fguid)) { username = objectMgr.getObject(fguid).Name; } } if (username == null) { ChatQueue que = new ChatQueue(); que.GUID = fguid; que.Type = Type; que.Language = Language; if ((ChatMsg)Type == ChatMsg.Channel) { que.Channel = channel; } que.Length = Length; que.Message = Message; que.AFK = afk; ChatQueued.Add(que); QueryName(guid); return; } object[] param = new object[] { (ChatMsg)Type, channel, username, Message }; mCore.Event(new Event(EventType.EVENT_CHAT_MSG, "0", param)); //Log.WriteLine(LogType.Chat, "[{1}] {0}", Message, username); } catch (Exception ex) { Log.WriteLine(LogType.Error, "Exception Occured"); Log.WriteLine(LogType.Error, "Message: {0}", ex.Message); Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace); } }
public void HandleChat(PacketIn packet) { try { string channel = null; UInt64 guid = 0; WoWGuid fguid = null, fguid2 = null; string username = null; byte Type = packet.ReadByte(); UInt32 Language = packet.ReadUInt32(); guid = packet.ReadUInt64(); fguid = new WoWGuid(guid); packet.ReadInt32(); if ((ChatMsg)Type == ChatMsg.Channel) { channel = packet.ReadString(); } if (Type == 47) return; fguid2 = new WoWGuid(packet.ReadUInt64()); UInt32 Length = packet.ReadUInt32(); string Message = Encoding.Default.GetString(packet.ReadBytes((int)Length)); //Message = Regex.Replace(Message, @"\|H[a-zA-z0-9:].|h", ""); // Why do i should need spells and quest linked? ;> Message = Regex.Replace(Message, @"\|[rc]{1}[a-zA-z0-9]{0,8}", ""); // Colorfull chat message also isn't the most important thing. byte afk = 0; if (fguid.GetOldGuid() == 0) { username = "******"; } else { if (objectMgr.objectExists(fguid)) username = objectMgr.getObject(fguid).Name; } if (username == null) { ChatQueue que = new ChatQueue(); que.GUID = fguid; que.Type = Type; que.Language = Language; if ((ChatMsg)Type == ChatMsg.Channel) que.Channel = channel; que.Length = Length; que.Message = Message; que.AFK = afk; ChatQueued.Add(que); QueryName(guid); return; } object[] param = new object[] { (ChatMsg)Type, channel, username, Message }; mCore.Event(new Event(EventType.EVENT_CHAT_MSG, "0", param)); //Log.WriteLine(LogType.Chat, "[{1}] {0}", Message, username); } catch (Exception ex) { Log.WriteLine(LogType.Error, "Exception Occured"); Log.WriteLine(LogType.Error, "Message: {0}", ex.Message); Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace); } }