Esempio n. 1
0
        public void drawArm(int xdim, int ydim, Graphics gr)
        {
            int i;

            double[][] pos1, pos2;
            double[][] rect1XYZ = new double[4][];
            double[][] rect2XYZ = new double[4][];
            for (i = 0; i < 4; i++)
            {
                rect1XYZ[i] = new double[3];
                rect2XYZ[i] = new double[3];
            }
            for (i = 0; i < linknum; i++)
            {
                if (i < linknum - 1)
                {
                    pos1 = linkPosition(i);
                    pos2 = linkPosition(i + 1);

                    rect1XYZ[0][0] = pos1[0][0];
                    rect1XYZ[0][1] = pos1[1][0];
                    rect1XYZ[0][2] = pos1[2][0];

                    rect1XYZ[1][0] = pos1[0][0] + 2;
                    rect1XYZ[1][1] = pos1[1][0];
                    rect1XYZ[1][2] = pos1[2][0];

                    rect1XYZ[2][0] = pos1[0][0] + 2;
                    rect1XYZ[2][1] = pos1[1][0] + 2;
                    rect1XYZ[2][2] = pos1[2][0];

                    rect1XYZ[3][0] = pos1[0][0];
                    rect1XYZ[3][1] = pos1[1][0] + 2;
                    rect1XYZ[3][2] = pos1[2][0];

                    // ------------------------

                    rect2XYZ[0][0] = pos2[0][0];
                    rect2XYZ[0][1] = pos2[1][0];
                    rect2XYZ[0][2] = pos2[2][0];

                    rect2XYZ[1][0] = pos2[0][0] + 2;
                    rect2XYZ[1][1] = pos2[1][0];
                    rect2XYZ[1][2] = pos2[2][0];

                    rect2XYZ[2][0] = pos2[0][0] + 2;
                    rect2XYZ[2][1] = pos2[1][0] + 2;
                    rect2XYZ[2][2] = pos2[2][0];

                    rect2XYZ[3][0] = pos2[0][0];
                    rect2XYZ[3][1] = pos2[1][0] + 2;
                    rect2XYZ[3][2] = pos2[2][0];


                    Bar3D bar = new Bar3D(rect1XYZ, rect2XYZ);
                    bar.drawRect3D(xdim, ydim, gr);
                }
            }
        }
Esempio n. 2
0
        private void button2_Click(object sender, EventArgs e)
        {
            double[][] rect1 = new double[4][];
            double[][] rect2 = new double[4][];

            int i;

            for (i = 0; i < 4; i++)
            {
                rect2[i] = new double[3];
                rect1[i] = new double[3];
            }

            rect1[0][0] = 0;
            rect1[0][1] = 0;
            rect1[0][2] = 10;

            rect1[1][0] = 10;
            rect1[1][1] = 0;
            rect1[1][2] = 10;

            rect1[2][0] = 10;
            rect1[2][1] = 3;
            rect1[2][2] = 10;

            rect1[3][0] = 0;
            rect1[3][1] = 3;
            rect1[3][2] = 10;

            rect2[0][0] = 0;
            rect2[0][1] = 0;
            rect2[0][2] = 20;

            rect2[1][0] = 10;
            rect2[1][1] = 0;
            rect2[1][2] = 20;

            rect2[2][0] = 10;
            rect2[2][1] = 3;
            rect2[2][2] = 20;

            rect2[3][0] = 0;
            rect2[3][1] = 3;
            rect2[3][2] = 20;


            Graphics g      = panel1.CreateGraphics();
            int      panelx = panel1.Width;
            int      panely = panel1.Height;

            Bar3D bar = new Bar3D(rect1, rect2);

            bar.drawRect3D(panelx, panely, g);
        }