Esempio n. 1
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 public void AddAnimation(string animName, SpriteBase sprite)
 {
     // sync sprite's position to this MultiAnimSprites'
     SpriteBase spriteCopy = new SpriteBase(sprite);
     spriteCopy.Position = m_vecPos;
     m_SpriteAnims.Add(animName, spriteCopy);
 }
Esempio n. 2
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        public SpriteBase( SpriteBase o )
        {
            this.m_vecPos = o.Position;
            this.m_vecOrigin = o.m_vecOrigin;
            this.m_playbackOptions = o.AnimationOptions;

            this.m_texBase = o.m_texBase;

            this.m_fScale = o.m_fScale;
            this.m_fRotation = o.m_fRotation;

            this.m_iCurrFrame = o.m_iCurrFrame;
            this.m_iMaxFrames = o.m_iMaxFrames;
            this.m_iFrameWidth = o.m_iFrameWidth;

            this.m_fFrameTime = o.m_fFrameTime;
            this.m_fTimeAccumulator = o.m_fTimeAccumulator;

            this.m_frameRect = o.m_frameRect;

            this.m_AABBs = o.m_AABBs;

            this.basicEffect = o.basicEffect;
            this.vertices = o.vertices;

            this.m_bDisplayAABBs = o.m_bDisplayAABBs;
        }
Esempio n. 3
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            font = Content.Load<SpriteFont>("calibri");

            // TODO: use this.Content to load your game content here
            // Pointer to Graphics Device
            pDevice = graphics.GraphicsDevice;

            SpriteBase slimeCrouch =    new SpriteBase(new Vector2(300, 100), 85, 2.0f, pDevice);
            SpriteBase slimeDeath =     new SpriteBase(new Vector2(300, 200), 85, 2.0f, pDevice);
            SpriteBase slimeWalk =      new SpriteBase(new Vector2(300, 300), 85, 2.0f, pDevice);
            SpriteBase slimeIdle =      new SpriteBase(new Vector2(300, 400), 85, 0.5f, pDevice);

            slimeCrouch.LoadContent(Content, "slimesheet-crouch", OriginPos.TOP_LEFT);
            slimeDeath.LoadContent(Content, "slimesheet-death", OriginPos.TOP_LEFT);
            slimeWalk.LoadContent(Content, "slimesheet", OriginPos.TOP_LEFT);
            slimeIdle.LoadContent(Content, "slimesheet-idle", OriginPos.TOP_LEFT);

            slimeCrouch.DisplayAABBs = true;
            slimeDeath.DisplayAABBs = true;
            slimeWalk.DisplayAABBs = true;
            slimeIdle.DisplayAABBs = true;

            slimeCrouch.AnimationOptions = PlaybackOptions.Reverse | PlaybackOptions.Once;
            slimeDeath.AnimationOptions = PlaybackOptions.Once;

            multiAnimTest = new MultiAnimSprite(new Vector2(100, pDevice.PresentationParameters.BackBufferHeight - 100));

            multiAnimTest.AddAnimation("IDLE", slimeIdle);
            multiAnimTest.AddAnimation("WALK", slimeWalk);
            multiAnimTest.AddAnimation("CROUCH", slimeCrouch);
            multiAnimTest.AddAnimation("DEATH", slimeDeath);

            multiAnimTest.DisplayAABBs = true;

            multiAnimTest.PlayAnimation("IDLE", null);

            gameObjects.Add(slimeCrouch);
            gameObjects.Add(slimeDeath);
            gameObjects.Add(slimeWalk);
            gameObjects.Add(slimeIdle);

            gameObjects.Add(multiAnimTest);
        }