public static void SetClearColor(GL20 gl, LColor c) { GLUtils.SetClearColor(gl, c.r, c.g, c.b, c.a); }
public static void SetBlendMode(GL20 gl, int mode) { if (currentBlendMode == mode) { return; } currentBlendMode = mode; if (gl == null) { return; } if (currentBlendMode == BlendMethod.MODE_NORMAL) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, false); gl.GLBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_SPEED) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, true); gl.GLBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_ALPHA_MAP) { GLUtils.DisableBlend(gl); gl.GLColorMask(false, false, false, true); return; } else if (currentBlendMode == BlendMethod.MODE_ALPHA_BLEND) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, false); gl.GLBlendFunc(GL20.GL_DST_ALPHA, GL20.GL_ONE_MINUS_DST_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_COLOR_MULTIPLY) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, true); gl.GLBlendFunc(GL20.GL_ONE_MINUS_SRC_COLOR, GL20.GL_SRC_COLOR); return; } else if (currentBlendMode == BlendMethod.MODE_ADD) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, true); gl.GLBlendFunc(GL20.GL_ONE, GL20.GL_ONE); return; } else if (currentBlendMode == BlendMethod.MODE_SCREEN) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, true); gl.GLBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR); return; } else if (currentBlendMode == BlendMethod.MODE_ALPHA_ONE) { GLUtils.EnableBlend(gl); gl.GLColorMask(true, true, true, true); gl.GLBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE); return; } else if (currentBlendMode == BlendMethod.MODE_ALPHA) { GLUtils.EnableBlend(gl); gl.GLBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_MASK) { GLUtils.EnableBlend(gl); gl.GLBlendFunc(GL20.GL_ZERO, GL20.GL_SRC_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_LIGHT) { GLUtils.EnableBlend(gl); gl.GLBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE); return; } else if (currentBlendMode == BlendMethod.MODE_ALPHA_ADD) { GLUtils.EnableBlend(gl); gl.GLBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_DST_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_MULTIPLY) { GLUtils.EnableBlend(gl); gl.GLBlendFunc(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA); return; } else if (currentBlendMode == BlendMethod.MODE_NONE) { GLUtils.DisableBlend(gl); gl.GLColorMask(true, true, true, false); return; } return; }
public static void Reset(GL20 gl) { GLUtils.Reload(); }