Esempio n. 1
0
        protected override void Append(LoggingEvent loggingEvent)
        {
            UnityObjectPair unityObjectPair    = loggingEvent.MessageObject as UnityObjectPair;
            Object          unityObject        = (null == unityObjectPair) ? null : unityObjectPair.UnityObject;
            string          renderLoggingEvent = loggingEvent.RenderedMessage;

            if (Layout != null)
            {
                renderLoggingEvent = RenderLoggingEvent(loggingEvent);
            }
            Level level = loggingEvent.Level;

            if (level < Level.Warn)
            {
                Debug.Log(renderLoggingEvent, unityObject);
            }
            else if (level < Level.Error)
            {
                Debug.LogWarning(renderLoggingEvent, unityObject);
            }
            else if (level < Level.Off)
            {
                Debug.LogError(renderLoggingEvent, unityObject);
            }
            if (null != loggingEvent.ExceptionObject)
            {
                Debug.LogException(loggingEvent.ExceptionObject, unityObject);
            }
        }
Esempio n. 2
0
        public void RenderObject(RendererMap rendererMap, object obj, TextWriter writer)
        {
            if (obj == null)
            {
                writer.Write(SystemInfo.NullText);
                return;
            }
            UnityObjectPair unityObjectPair = obj as UnityObjectPair;

            if (unityObjectPair == null)
            {
                rendererMap.FindAndRender(obj, writer);
                return;
            }

            writer.Write(unityObjectPair.m_message ?? SystemInfo.NullText);
        }